[PORT] Rebuild porting patches
This commit is contained in:
@@ -14,8 +14,7 @@
|
||||
//RenderSystem.disableTexture();
|
||||
Tesselator tesselator = Tesselator.getInstance();
|
||||
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
|
||||
+ BufferBuilder buffer = tesselator.getBuilder();
|
||||
RenderSystem.setShader(GameRenderer::getPositionColorShader);
|
||||
- //RenderSystem.setShader(RenderSystem.getShader());
|
||||
-
|
||||
- buffer.addVertex(scrollbarPositionMinX, maxY, 0.0f).setColor(0, 0, 0, 255);
|
||||
- buffer.addVertex(scrollbarPositionMaxX, maxY, 0.0f).setColor(0, 0, 0, 255);
|
||||
@@ -31,6 +30,8 @@
|
||||
- buffer.addVertex((scrollbarPositionMaxX - 1), minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
|
||||
- buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
|
||||
- BufferUploader.drawWithShader(buffer.buildOrThrow());
|
||||
+ BufferBuilder buffer = tesselator.getBuilder();
|
||||
+ RenderSystem.setShader(GameRenderer::getPositionColorShader);
|
||||
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
|
||||
+
|
||||
+ buffer.vertex(scrollbarPositionMinX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
|
||||
@@ -59,7 +60,8 @@
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.blendFuncSeparate(770, 771, 0, 1);
|
||||
//RenderSystem.disableTexture();
|
||||
RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
|
||||
- //RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
|
||||
+ RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
|
||||
Matrix4f matrix = matrices.last().pose();
|
||||
- buffer.addVertex(matrix, 0, TOP + 4, 0.0F).setUv(0, 1).setColor(0, 0, 0, 0);
|
||||
- buffer.addVertex(matrix, width, TOP + 4, 0.0F).setUv(1, 1).setColor(0, 0, 0, 0);
|
||||
@@ -88,9 +90,10 @@
|
||||
protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) {
|
||||
Tesselator tesselator = Tesselator.getInstance();
|
||||
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
|
||||
+ BufferBuilder buffer = tesselator.getBuilder();
|
||||
RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
|
||||
- //RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
|
||||
- RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND);
|
||||
+ BufferBuilder buffer = tesselator.getBuilder();
|
||||
+ RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
|
||||
+ RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION);
|
||||
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
- buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
|
||||
|
Reference in New Issue
Block a user