[PORT] Rebuild porting patches

This commit is contained in:
2024-08-21 22:59:33 +02:00
parent 614fb0bc49
commit 0c321d9194
66 changed files with 265 additions and 123 deletions

View File

@@ -0,0 +1,29 @@
--- a/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java
+++ b/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java
@@ -217,7 +217,7 @@
//RenderSystem.disableTexture();
Tesselator tesselator = Tesselator.getInstance();
BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
- //RenderSystem.setShader(RenderSystem.getShader());
+ RenderSystem.setShader(GameRenderer::getPositionColorShader);
buffer.addVertex(scrollbarPositionMinX, maxY, 0.0f).setColor(0, 0, 0, 255);
buffer.addVertex(scrollbarPositionMaxX, maxY, 0.0f).setColor(0, 0, 0, 255);
@@ -244,7 +244,7 @@
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(770, 771, 0, 1);
//RenderSystem.disableTexture();
- //RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
+ RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
Matrix4f matrix = matrices.last().pose();
buffer.addVertex(matrix, 0, TOP + 4, 0.0F).setUv(0, 1).setColor(0, 0, 0, 0);
buffer.addVertex(matrix, width, TOP + 4, 0.0F).setUv(1, 1).setColor(0, 0, 0, 0);
@@ -266,7 +266,7 @@
protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) {
Tesselator tesselator = Tesselator.getInstance();
BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
- //RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
+ RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND);
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);