Initial Setup and Classes
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package me.hypherionmc.hyperlighting.utils;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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public class MathUtils {
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public static VoxelShape rotateShape(Direction from, Direction to, VoxelShape shape) {
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VoxelShape[] buffer = new VoxelShape[]{ shape, VoxelShapes.empty() };
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int times = (to.ordinal() - from.ordinal() + 4) % 4;
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for (int i = 0; i < times; i++) {
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buffer[0].forEachBox((minX, minY, minZ, maxX, maxY, maxZ) -> buffer[1] = VoxelShapes.union(buffer[1], VoxelShapes.cuboid(1-maxZ, minY, minX, 1-minZ, maxY, maxX)));
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buffer[0] = buffer[1];
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buffer[1] = VoxelShapes.empty();
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}
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return buffer[0];
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}
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}
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