[no-orbit] [DEV] Fix some jenkins configs
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@@ -92,19 +92,19 @@
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int y = (int) (TOP + 4 - Math.round(scrollerAmount));
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for (Option<?> option : options) {
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@@ -268,9 +269,9 @@
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@@ -266,9 +267,9 @@
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protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) {
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Tesselator tesselator = Tesselator.getInstance();
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BufferBuilder buffer = tesselator.getBuilder();
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BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
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- RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
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- RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND);
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+ RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION);
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RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
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+ RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
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buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
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buffer.vertex(matrix, minX, maxY, 0.0F).uv(minX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
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buffer.vertex(matrix, maxX, maxY, 0.0F).uv(maxX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
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@@ -324,22 +325,22 @@
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buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
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buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
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buffer.addVertex(matrix, maxX, minY, 0.0F).setUv(maxX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
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@@ -321,22 +322,22 @@
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@Override
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public void onClose() {
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if (isEdited()) {
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@@ -133,7 +133,7 @@
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}
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@Override
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@@ -378,15 +379,15 @@
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@@ -375,15 +376,15 @@
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}
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}
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