[DEV] Backport Fixes from DEV branch
- BUG - Server being pinged constantly during direct connect or lan - BUG - Single Player Nojang Server not returning null in multiplayer - FEAT - Way to check if login/logout event was sent from vanish
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@@ -15,9 +15,9 @@ public class Vanish {
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@SubscribeEvent
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public void vanishevent(PlayerVanishEvent event) {
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if (event.isVanished()) {
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CraterEventBus.INSTANCE.postEvent(new CraterPlayerEvent.PlayerLoggedOut(BridgedPlayer.of(event.getEntity())));
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CraterEventBus.INSTANCE.postEvent(new CraterPlayerEvent.PlayerLoggedOut(BridgedPlayer.of(event.getEntity()), true));
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} else {
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CraterEventBus.INSTANCE.postEvent(new CraterPlayerEvent.PlayerLoggedIn(BridgedPlayer.of(event.getEntity())));
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CraterEventBus.INSTANCE.postEvent(new CraterPlayerEvent.PlayerLoggedIn(BridgedPlayer.of(event.getEntity()), true));
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}
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}
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