[PORT] Update to 24w34a
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@@ -217,7 +217,7 @@ public class CraterConfigScreen extends Screen {
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//RenderSystem.disableTexture();
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Tesselator tesselator = Tesselator.getInstance();
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BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
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RenderSystem.setShader(GameRenderer::getPositionColorShader);
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//RenderSystem.setShader(RenderSystem.getShader());
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buffer.addVertex(scrollbarPositionMinX, maxY, 0.0f).setColor(0, 0, 0, 255);
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buffer.addVertex(scrollbarPositionMaxX, maxY, 0.0f).setColor(0, 0, 0, 255);
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@@ -244,7 +244,7 @@ public class CraterConfigScreen extends Screen {
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RenderSystem.enableBlend();
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RenderSystem.blendFuncSeparate(770, 771, 0, 1);
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//RenderSystem.disableTexture();
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RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
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//RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
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Matrix4f matrix = matrices.last().pose();
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buffer.addVertex(matrix, 0, TOP + 4, 0.0F).setUv(0, 1).setColor(0, 0, 0, 0);
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buffer.addVertex(matrix, width, TOP + 4, 0.0F).setUv(1, 1).setColor(0, 0, 0, 0);
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@@ -266,7 +266,7 @@ public class CraterConfigScreen extends Screen {
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protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) {
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Tesselator tesselator = Tesselator.getInstance();
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BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
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RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
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//RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
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RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND);
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RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
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buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
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