[CHORE] Port for 1.21

This commit is contained in:
2024-06-09 01:48:07 +02:00
parent 493a1568ff
commit d3ffc2856f
9 changed files with 47 additions and 49 deletions

View File

@@ -158,7 +158,7 @@ public class CraterConfigScreen extends Screen {
return new TextConfigOption<>(Objects::toString, BigDecimal::new);
}
if (value instanceof ResourceLocation) {
return new TextConfigOption<>(Objects::toString, ResourceLocation::new);
return new TextConfigOption<>(Objects::toString, ResourceLocation::parse);
}
if (isSubConfig) {
return new SubConfigWidget<>(config, this, value);
@@ -216,24 +216,23 @@ public class CraterConfigScreen extends Screen {
int maxY = this.height - BOTTOM;
//RenderSystem.disableTexture();
Tesselator tesselator = Tesselator.getInstance();
BufferBuilder buffer = tesselator.getBuilder();
BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
RenderSystem.setShader(GameRenderer::getPositionColorShader);
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
buffer.vertex(scrollbarPositionMinX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
buffer.vertex(scrollbarPositionMaxX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
buffer.vertex(scrollbarPositionMaxX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
buffer.vertex(scrollbarPositionMinX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
buffer.addVertex(scrollbarPositionMinX, maxY, 0.0f).setColor(0, 0, 0, 255);
buffer.addVertex(scrollbarPositionMaxX, maxY, 0.0f).setColor(0, 0, 0, 255);
buffer.addVertex(scrollbarPositionMaxX, TOP, 0.0f).setColor(0, 0, 0, 255);
buffer.addVertex(scrollbarPositionMinX, TOP, 0.0f).setColor(0, 0, 0, 255);
buffer.vertex(scrollbarPositionMinX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
buffer.vertex(scrollbarPositionMaxX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
buffer.vertex(scrollbarPositionMaxX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
buffer.vertex(scrollbarPositionMinX, (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
buffer.vertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
buffer.vertex((scrollbarPositionMaxX - 1), minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
tesselator.end();
buffer.addVertex(scrollbarPositionMinX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
buffer.addVertex(scrollbarPositionMaxX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
buffer.addVertex(scrollbarPositionMaxX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
buffer.addVertex(scrollbarPositionMinX, (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
buffer.addVertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
buffer.addVertex((scrollbarPositionMaxX - 1), minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
BufferUploader.drawWithShader(buffer.buildOrThrow());
RenderSystem.disableBlend();
//RenderSystem.enableTexture();
}
@@ -241,22 +240,21 @@ public class CraterConfigScreen extends Screen {
private void renderShadow(PoseStack matrices) {
Tesselator tesselator = Tesselator.getInstance();
BufferBuilder buffer = tesselator.getBuilder();
BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(770, 771, 0, 1);
//RenderSystem.disableTexture();
RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
Matrix4f matrix = matrices.last().pose();
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
buffer.vertex(matrix, 0, TOP + 4, 0.0F).uv(0, 1).color(0, 0, 0, 0).endVertex();
buffer.vertex(matrix, width, TOP + 4, 0.0F).uv(1, 1).color(0, 0, 0, 0).endVertex();
buffer.vertex(matrix, width, TOP, 0.0F).uv(1, 0).color(0, 0, 0, 185).endVertex();
buffer.vertex(matrix, 0, TOP, 0.0F).uv(0, 0).color(0, 0, 0, 185).endVertex();
buffer.vertex(matrix, 0, height - BOTTOM, 0.0F).uv(0, 1).color(0, 0, 0, 185).endVertex();
buffer.vertex(matrix, width, height - BOTTOM, 0.0F).uv(1, 1).color(0, 0, 0, 185).endVertex();
buffer.vertex(matrix, width, height - BOTTOM - 4, 0.0F).uv(1, 0).color(0, 0, 0, 0).endVertex();
buffer.vertex(matrix, 0, height - BOTTOM - 4, 0.0F).uv(0, 0).color(0, 0, 0, 0).endVertex();
tesselator.end();
buffer.addVertex(matrix, 0, TOP + 4, 0.0F).setUv(0, 1).setColor(0, 0, 0, 0);
buffer.addVertex(matrix, width, TOP + 4, 0.0F).setUv(1, 1).setColor(0, 0, 0, 0);
buffer.addVertex(matrix, width, TOP, 0.0F).setUv(1, 0).setColor(0, 0, 0, 185);
buffer.addVertex(matrix, 0, TOP, 0.0F).setUv(0, 0).setColor(0, 0, 0, 185);
buffer.addVertex(matrix, 0, height - BOTTOM, 0.0F).setUv(0, 1).setColor(0, 0, 0, 185);
buffer.addVertex(matrix, width, height - BOTTOM, 0.0F).setUv(1, 1).setColor(0, 0, 0, 185);
buffer.addVertex(matrix, width, height - BOTTOM - 4, 0.0F).setUv(1, 0).setColor(0, 0, 0, 0);
buffer.addVertex(matrix, 0, height - BOTTOM - 4, 0.0F).setUv(0, 0).setColor(0, 0, 0, 0);
BufferUploader.drawWithShader(buffer.buildOrThrow());
//RenderSystem.enableTexture();
RenderSystem.disableBlend();
}
@@ -267,16 +265,15 @@ public class CraterConfigScreen extends Screen {
protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) {
Tesselator tesselator = Tesselator.getInstance();
BufferBuilder buffer = tesselator.getBuilder();
BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND);
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
buffer.vertex(matrix, minX, maxY, 0.0F).uv(minX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
buffer.vertex(matrix, maxX, maxY, 0.0F).uv(maxX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
buffer.vertex(matrix, maxX, minY, 0.0F).uv(maxX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
buffer.vertex(matrix, minX, minY, 0.0F).uv(minX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
tesselator.end();
buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
buffer.addVertex(matrix, maxX, minY, 0.0F).setUv(maxX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
buffer.addVertex(matrix, minX, minY, 0.0F).setUv(minX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
BufferUploader.drawWithShader(buffer.buildOrThrow());
}
public int scrollHeight() {

View File

@@ -7,11 +7,11 @@ public class ResourceIdentifier {
private final ResourceLocation internal;
public ResourceIdentifier(String namespace, String path) {
this.internal = new ResourceLocation(namespace, path);
this.internal = ResourceLocation.fromNamespaceAndPath(namespace, path);
}
public ResourceIdentifier(String path) {
this.internal = new ResourceLocation(path);
this.internal = ResourceLocation.withDefaultNamespace(path);
}
public String getNamespace() {