[AUTO] [no-orbit] [DEV] Fix some jenkins configs #10

Merged
orbit-brancher[bot] merged 3 commits from orbit-1717948181 into porting 2024-06-09 19:55:05 +02:00
79 changed files with 1040 additions and 172 deletions
Showing only changes of commit 4e95588489 - Show all commits

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@@ -0,0 +1,5 @@
--- a/Common/gradle.properties
+++ /dev/null
@@ -1,2 +1,0 @@
-# We don't need the common jar to be remapped
-fabric.loom.dontRemap=true

View File

@@ -55,6 +55,15 @@
val, val,
() -> val, () -> val,
(ret) -> { (ret) -> {
@@ -158,7 +159,7 @@
return new TextConfigOption<>(Objects::toString, BigDecimal::new);
}
if (value instanceof ResourceLocation) {
- return new TextConfigOption<>(Objects::toString, ResourceLocation::parse);
+ return new TextConfigOption<>(Objects::toString, ResourceLocation::new);
}
if (isSubConfig) {
return new SubConfigWidget<>(config, this, value);
@@ -172,24 +173,24 @@ @@ -172,24 +173,24 @@
((List) children()).addAll(options); ((List) children()).addAll(options);
@@ -92,19 +101,106 @@
int y = (int) (TOP + 4 - Math.round(scrollerAmount)); int y = (int) (TOP + 4 - Math.round(scrollerAmount));
for (Option<?> option : options) { for (Option<?> option : options) {
@@ -266,9 +267,9 @@ @@ -216,23 +217,24 @@
int maxY = this.height - BOTTOM;
//RenderSystem.disableTexture();
Tesselator tesselator = Tesselator.getInstance();
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
-
- buffer.addVertex(scrollbarPositionMinX, maxY, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMaxX, maxY, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMaxX, TOP, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMinX, TOP, 0.0f).setColor(0, 0, 0, 255);
-
- buffer.addVertex(scrollbarPositionMinX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMaxX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMaxX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex((scrollbarPositionMaxX - 1), minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
+
+ buffer.vertex(scrollbarPositionMinX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMinX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
+
+ buffer.vertex(scrollbarPositionMinX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ tesselator.end();
RenderSystem.disableBlend();
//RenderSystem.enableTexture();
}
@@ -240,21 +242,22 @@
private void renderShadow(PoseStack matrices) {
Tesselator tesselator = Tesselator.getInstance();
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(770, 771, 0, 1);
//RenderSystem.disableTexture();
RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
Matrix4f matrix = matrices.last().pose();
- buffer.addVertex(matrix, 0, TOP + 4, 0.0F).setUv(0, 1).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, width, TOP + 4, 0.0F).setUv(1, 1).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, width, TOP, 0.0F).setUv(1, 0).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, 0, TOP, 0.0F).setUv(0, 0).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, 0, height - BOTTOM, 0.0F).setUv(0, 1).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, width, height - BOTTOM, 0.0F).setUv(1, 1).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, width, height - BOTTOM - 4, 0.0F).setUv(1, 0).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, 0, height - BOTTOM - 4, 0.0F).setUv(0, 0).setColor(0, 0, 0, 0);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ buffer.vertex(matrix, 0, TOP + 4, 0.0F).uv(0, 1).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, width, TOP + 4, 0.0F).uv(1, 1).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, width, TOP, 0.0F).uv(1, 0).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, 0, TOP, 0.0F).uv(0, 0).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, 0, height - BOTTOM, 0.0F).uv(0, 1).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, width, height - BOTTOM, 0.0F).uv(1, 1).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, width, height - BOTTOM - 4, 0.0F).uv(1, 0).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, 0, height - BOTTOM - 4, 0.0F).uv(0, 0).color(0, 0, 0, 0).endVertex();
+ tesselator.end();
//RenderSystem.enableTexture();
RenderSystem.disableBlend();
}
@@ -265,15 +268,16 @@
protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) { protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) {
Tesselator tesselator = Tesselator.getInstance(); Tesselator tesselator = Tesselator.getInstance();
BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR); - BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
- RenderSystem.setShader(GameRenderer::getPositionTexColorShader); - RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
- RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND); - RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND);
+ BufferBuilder buffer = tesselator.getBuilder();
+ RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION); + RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION);
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f); RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
- buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
- buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
- buffer.addVertex(matrix, maxX, minY, 0.0F).setUv(maxX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
- buffer.addVertex(matrix, minX, minY, 0.0F).setUv(minX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ RenderSystem.setShader(GameRenderer::getPositionTexColorShader); + RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha); + buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha); + buffer.vertex(matrix, minX, maxY, 0.0F).uv(minX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
buffer.addVertex(matrix, maxX, minY, 0.0F).setUv(maxX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha); + buffer.vertex(matrix, maxX, maxY, 0.0F).uv(maxX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
@@ -321,22 +322,22 @@ + buffer.vertex(matrix, maxX, minY, 0.0F).uv(maxX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
+ buffer.vertex(matrix, minX, minY, 0.0F).uv(minX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
+ tesselator.end();
}
public int scrollHeight() {
@@ -321,22 +325,22 @@
@Override @Override
public void onClose() { public void onClose() {
if (isEdited()) { if (isEdited()) {
@@ -133,7 +229,7 @@
} }
@Override @Override
@@ -375,15 +376,15 @@ @@ -375,15 +379,15 @@
} }
} }

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@@ -0,0 +1,16 @@
--- a/Common/src/main/java/com/hypherionmc/craterlib/nojang/resources/ResourceIdentifier.java
+++ b/Common/src/main/java/com/hypherionmc/craterlib/nojang/resources/ResourceIdentifier.java
@@ -7,11 +7,11 @@
private final ResourceLocation internal;
public ResourceIdentifier(String namespace, String path) {
- this.internal = ResourceLocation.fromNamespaceAndPath(namespace, path);
+ this.internal = new ResourceLocation(namespace, path);
}
public ResourceIdentifier(String path) {
- this.internal = ResourceLocation.withDefaultNamespace(path);
+ this.internal = new ResourceLocation(path);
}
public String getNamespace() {

View File

@@ -0,0 +1,11 @@
--- a/README.md
+++ b/README.md
@@ -15,7 +15,7 @@
| < 1.18.2 | ❌ |
| 1.18.2-1.20.2 | ✳️ |
| 1.20.4 | ✳️ |
-| 1.20.6 | 🚧 |
+| 1.21 | 🚧 |
- ❌ - Not Supported; no bug fixes or new features.
- 🚧 - Work in Progress; not ready for release.

View File

@@ -22,7 +22,7 @@
# Dependencies # Dependencies
moon_config=1.0.9 moon_config=1.0.9
@@ -30,11 +27,10 @@ @@ -30,16 +27,15 @@
discord_formatter=2.0.0 discord_formatter=2.0.0
# Mod Dependencies # Mod Dependencies
@@ -38,3 +38,9 @@
# Publishing # Publishing
curse_id=867099 curse_id=867099
modrinth_id=Nn8Wasaq
-release_type=port
+release_type=release
# Gradle
org.gradle.jvmargs=-Xmx3G

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@@ -0,0 +1,7 @@
--- a/orbit.json
+++ /dev/null
@@ -1,4 +1,0 @@
-{
- "action": "port",
- "devBranch": "porting"
-}

View File

@@ -0,0 +1,5 @@
--- a/Common/gradle.properties
+++ /dev/null
@@ -1,2 +1,0 @@
-# We don't need the common jar to be remapped
-fabric.loom.dontRemap=true

View File

@@ -20,6 +20,15 @@
import java.lang.reflect.Field; import java.lang.reflect.Field;
import java.lang.reflect.Modifier; import java.lang.reflect.Modifier;
@@ -158,7 +157,7 @@
return new TextConfigOption<>(Objects::toString, BigDecimal::new);
}
if (value instanceof ResourceLocation) {
- return new TextConfigOption<>(Objects::toString, ResourceLocation::parse);
+ return new TextConfigOption<>(Objects::toString, ResourceLocation::new);
}
if (isSubConfig) {
return new SubConfigWidget<>(config, this, value);
@@ -177,19 +176,19 @@ @@ -177,19 +176,19 @@
} }
@@ -50,19 +59,106 @@
int y = (int) (TOP + 4 - Math.round(scrollerAmount)); int y = (int) (TOP + 4 - Math.round(scrollerAmount));
for (Option<?> option : options) { for (Option<?> option : options) {
@@ -266,9 +265,9 @@ @@ -216,23 +215,24 @@
int maxY = this.height - BOTTOM;
//RenderSystem.disableTexture();
Tesselator tesselator = Tesselator.getInstance();
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
-
- buffer.addVertex(scrollbarPositionMinX, maxY, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMaxX, maxY, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMaxX, TOP, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMinX, TOP, 0.0f).setColor(0, 0, 0, 255);
-
- buffer.addVertex(scrollbarPositionMinX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMaxX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMaxX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex((scrollbarPositionMaxX - 1), minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
+
+ buffer.vertex(scrollbarPositionMinX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMinX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
+
+ buffer.vertex(scrollbarPositionMinX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ tesselator.end();
RenderSystem.disableBlend();
//RenderSystem.enableTexture();
}
@@ -240,21 +240,22 @@
private void renderShadow(PoseStack matrices) {
Tesselator tesselator = Tesselator.getInstance();
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(770, 771, 0, 1);
//RenderSystem.disableTexture();
RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
Matrix4f matrix = matrices.last().pose();
- buffer.addVertex(matrix, 0, TOP + 4, 0.0F).setUv(0, 1).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, width, TOP + 4, 0.0F).setUv(1, 1).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, width, TOP, 0.0F).setUv(1, 0).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, 0, TOP, 0.0F).setUv(0, 0).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, 0, height - BOTTOM, 0.0F).setUv(0, 1).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, width, height - BOTTOM, 0.0F).setUv(1, 1).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, width, height - BOTTOM - 4, 0.0F).setUv(1, 0).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, 0, height - BOTTOM - 4, 0.0F).setUv(0, 0).setColor(0, 0, 0, 0);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ buffer.vertex(matrix, 0, TOP + 4, 0.0F).uv(0, 1).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, width, TOP + 4, 0.0F).uv(1, 1).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, width, TOP, 0.0F).uv(1, 0).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, 0, TOP, 0.0F).uv(0, 0).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, 0, height - BOTTOM, 0.0F).uv(0, 1).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, width, height - BOTTOM, 0.0F).uv(1, 1).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, width, height - BOTTOM - 4, 0.0F).uv(1, 0).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, 0, height - BOTTOM - 4, 0.0F).uv(0, 0).color(0, 0, 0, 0).endVertex();
+ tesselator.end();
//RenderSystem.enableTexture();
RenderSystem.disableBlend();
}
@@ -265,15 +266,16 @@
protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) { protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) {
Tesselator tesselator = Tesselator.getInstance(); Tesselator tesselator = Tesselator.getInstance();
BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR); - BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
- RenderSystem.setShader(GameRenderer::getPositionTexColorShader); - RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
- RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND); - RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND);
+ BufferBuilder buffer = tesselator.getBuilder();
+ RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION); + RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION);
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f); RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
- buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
- buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
- buffer.addVertex(matrix, maxX, minY, 0.0F).setUv(maxX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
- buffer.addVertex(matrix, minX, minY, 0.0F).setUv(minX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ RenderSystem.setShader(GameRenderer::getPositionTexColorShader); + RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha); + buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha); + buffer.vertex(matrix, minX, maxY, 0.0F).uv(minX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
buffer.addVertex(matrix, maxX, minY, 0.0F).setUv(maxX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha); + buffer.vertex(matrix, maxX, maxY, 0.0F).uv(maxX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
@@ -331,12 +330,12 @@ + buffer.vertex(matrix, maxX, minY, 0.0F).uv(maxX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
+ buffer.vertex(matrix, minX, minY, 0.0F).uv(minX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
+ tesselator.end();
}
public int scrollHeight() {
@@ -331,12 +333,12 @@
} }
@Override @Override
@@ -77,7 +173,7 @@
} }
@Override @Override
@@ -375,7 +374,7 @@ @@ -375,7 +377,7 @@
} }
} }
@@ -86,7 +182,7 @@
if (mouseX > startX && mouseX < startX + sizeX) { if (mouseX > startX && mouseX < startX + sizeX) {
if (mouseY > startY && mouseY < startY + sizeY) { if (mouseY > startY && mouseY < startY + sizeY) {
List<Component> list = new ArrayList<>(); List<Component> list = new ArrayList<>();
@@ -383,7 +382,7 @@ @@ -383,7 +385,7 @@
for (String desc : description) { for (String desc : description) {
list.add(Component.translatable(desc)); list.add(Component.translatable(desc));
} }

View File

@@ -0,0 +1,16 @@
--- a/Common/src/main/java/com/hypherionmc/craterlib/nojang/resources/ResourceIdentifier.java
+++ b/Common/src/main/java/com/hypherionmc/craterlib/nojang/resources/ResourceIdentifier.java
@@ -7,11 +7,11 @@
private final ResourceLocation internal;
public ResourceIdentifier(String namespace, String path) {
- this.internal = ResourceLocation.fromNamespaceAndPath(namespace, path);
+ this.internal = new ResourceLocation(namespace, path);
}
public ResourceIdentifier(String path) {
- this.internal = ResourceLocation.withDefaultNamespace(path);
+ this.internal = new ResourceLocation(path);
}
public String getNamespace() {

View File

@@ -0,0 +1,11 @@
--- a/README.md
+++ b/README.md
@@ -15,7 +15,7 @@
| < 1.18.2 | ❌ |
| 1.18.2-1.20.2 | ✳️ |
| 1.20.4 | ✳️ |
-| 1.20.6 | 🚧 |
+| 1.21 | 🚧 |
- ❌ - Not Supported; no bug fixes or new features.
- 🚧 - Work in Progress; not ready for release.

View File

@@ -22,7 +22,7 @@
# Dependencies # Dependencies
moon_config=1.0.9 moon_config=1.0.9
@@ -30,11 +27,10 @@ @@ -30,16 +27,15 @@
discord_formatter=2.0.0 discord_formatter=2.0.0
# Mod Dependencies # Mod Dependencies
@@ -38,3 +38,9 @@
# Publishing # Publishing
curse_id=867099 curse_id=867099
modrinth_id=Nn8Wasaq
-release_type=port
+release_type=release
# Gradle
org.gradle.jvmargs=-Xmx3G

View File

@@ -0,0 +1,7 @@
--- a/orbit.json
+++ /dev/null
@@ -1,4 +1,0 @@
-{
- "action": "port",
- "devBranch": "porting"
-}

View File

@@ -0,0 +1,5 @@
--- a/Common/gradle.properties
+++ /dev/null
@@ -1,2 +1,0 @@
-# We don't need the common jar to be remapped
-fabric.loom.dontRemap=true

View File

@@ -8,6 +8,15 @@
import net.minecraft.client.gui.screens.ConfirmScreen; import net.minecraft.client.gui.screens.ConfirmScreen;
import net.minecraft.client.gui.screens.Screen; import net.minecraft.client.gui.screens.Screen;
import net.minecraft.client.renderer.GameRenderer; import net.minecraft.client.renderer.GameRenderer;
@@ -158,7 +157,7 @@
return new TextConfigOption<>(Objects::toString, BigDecimal::new);
}
if (value instanceof ResourceLocation) {
- return new TextConfigOption<>(Objects::toString, ResourceLocation::parse);
+ return new TextConfigOption<>(Objects::toString, ResourceLocation::new);
}
if (isSubConfig) {
return new SubConfigWidget<>(config, this, value);
@@ -177,19 +176,19 @@ @@ -177,19 +176,19 @@
} }
@@ -38,19 +47,106 @@
int y = (int) (TOP + 4 - Math.round(scrollerAmount)); int y = (int) (TOP + 4 - Math.round(scrollerAmount));
for (Option<?> option : options) { for (Option<?> option : options) {
@@ -266,9 +265,9 @@ @@ -216,23 +215,24 @@
int maxY = this.height - BOTTOM;
//RenderSystem.disableTexture();
Tesselator tesselator = Tesselator.getInstance();
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
-
- buffer.addVertex(scrollbarPositionMinX, maxY, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMaxX, maxY, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMaxX, TOP, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMinX, TOP, 0.0f).setColor(0, 0, 0, 255);
-
- buffer.addVertex(scrollbarPositionMinX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMaxX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMaxX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex((scrollbarPositionMaxX - 1), minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
+
+ buffer.vertex(scrollbarPositionMinX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMinX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
+
+ buffer.vertex(scrollbarPositionMinX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ tesselator.end();
RenderSystem.disableBlend();
//RenderSystem.enableTexture();
}
@@ -240,21 +240,22 @@
private void renderShadow(PoseStack matrices) {
Tesselator tesselator = Tesselator.getInstance();
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(770, 771, 0, 1);
//RenderSystem.disableTexture();
RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
Matrix4f matrix = matrices.last().pose();
- buffer.addVertex(matrix, 0, TOP + 4, 0.0F).setUv(0, 1).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, width, TOP + 4, 0.0F).setUv(1, 1).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, width, TOP, 0.0F).setUv(1, 0).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, 0, TOP, 0.0F).setUv(0, 0).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, 0, height - BOTTOM, 0.0F).setUv(0, 1).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, width, height - BOTTOM, 0.0F).setUv(1, 1).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, width, height - BOTTOM - 4, 0.0F).setUv(1, 0).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, 0, height - BOTTOM - 4, 0.0F).setUv(0, 0).setColor(0, 0, 0, 0);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ buffer.vertex(matrix, 0, TOP + 4, 0.0F).uv(0, 1).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, width, TOP + 4, 0.0F).uv(1, 1).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, width, TOP, 0.0F).uv(1, 0).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, 0, TOP, 0.0F).uv(0, 0).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, 0, height - BOTTOM, 0.0F).uv(0, 1).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, width, height - BOTTOM, 0.0F).uv(1, 1).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, width, height - BOTTOM - 4, 0.0F).uv(1, 0).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, 0, height - BOTTOM - 4, 0.0F).uv(0, 0).color(0, 0, 0, 0).endVertex();
+ tesselator.end();
//RenderSystem.enableTexture();
RenderSystem.disableBlend();
}
@@ -265,15 +266,16 @@
protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) { protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) {
Tesselator tesselator = Tesselator.getInstance(); Tesselator tesselator = Tesselator.getInstance();
BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR); - BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
- RenderSystem.setShader(GameRenderer::getPositionTexColorShader); - RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
- RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND); - RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND);
+ BufferBuilder buffer = tesselator.getBuilder();
+ RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION); + RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION);
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f); RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
- buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
- buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
- buffer.addVertex(matrix, maxX, minY, 0.0F).setUv(maxX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
- buffer.addVertex(matrix, minX, minY, 0.0F).setUv(minX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ RenderSystem.setShader(GameRenderer::getPositionTexColorShader); + RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha); + buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha); + buffer.vertex(matrix, minX, maxY, 0.0F).uv(minX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
buffer.addVertex(matrix, maxX, minY, 0.0F).setUv(maxX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha); + buffer.vertex(matrix, maxX, maxY, 0.0F).uv(maxX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
@@ -331,12 +330,12 @@ + buffer.vertex(matrix, maxX, minY, 0.0F).uv(maxX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
+ buffer.vertex(matrix, minX, minY, 0.0F).uv(minX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
+ tesselator.end();
}
public int scrollHeight() {
@@ -331,12 +333,12 @@
} }
@Override @Override
@@ -65,7 +161,7 @@
} }
@Override @Override
@@ -375,7 +374,7 @@ @@ -375,7 +377,7 @@
} }
} }
@@ -74,7 +170,7 @@
if (mouseX > startX && mouseX < startX + sizeX) { if (mouseX > startX && mouseX < startX + sizeX) {
if (mouseY > startY && mouseY < startY + sizeY) { if (mouseY > startY && mouseY < startY + sizeY) {
List<Component> list = new ArrayList<>(); List<Component> list = new ArrayList<>();
@@ -383,7 +382,7 @@ @@ -383,7 +385,7 @@
for (String desc : description) { for (String desc : description) {
list.add(Component.translatable(desc)); list.add(Component.translatable(desc));
} }

View File

@@ -0,0 +1,16 @@
--- a/Common/src/main/java/com/hypherionmc/craterlib/nojang/resources/ResourceIdentifier.java
+++ b/Common/src/main/java/com/hypherionmc/craterlib/nojang/resources/ResourceIdentifier.java
@@ -7,11 +7,11 @@
private final ResourceLocation internal;
public ResourceIdentifier(String namespace, String path) {
- this.internal = ResourceLocation.fromNamespaceAndPath(namespace, path);
+ this.internal = new ResourceLocation(namespace, path);
}
public ResourceIdentifier(String path) {
- this.internal = ResourceLocation.withDefaultNamespace(path);
+ this.internal = new ResourceLocation(path);
}
public String getNamespace() {

View File

@@ -0,0 +1,11 @@
--- a/README.md
+++ b/README.md
@@ -15,7 +15,7 @@
| < 1.18.2 | ❌ |
| 1.18.2-1.20.2 | ✳️ |
| 1.20.4 | ✳️ |
-| 1.20.6 | 🚧 |
+| 1.21 | 🚧 |
- ❌ - Not Supported; no bug fixes or new features.
- 🚧 - Work in Progress; not ready for release.

View File

@@ -22,7 +22,7 @@
# Dependencies # Dependencies
moon_config=1.0.9 moon_config=1.0.9
@@ -30,11 +27,10 @@ @@ -30,16 +27,15 @@
discord_formatter=2.0.0 discord_formatter=2.0.0
# Mod Dependencies # Mod Dependencies
@@ -38,3 +38,9 @@
# Publishing # Publishing
curse_id=867099 curse_id=867099
modrinth_id=Nn8Wasaq
-release_type=port
+release_type=release
# Gradle
org.gradle.jvmargs=-Xmx3G

View File

@@ -0,0 +1,7 @@
--- a/orbit.json
+++ /dev/null
@@ -1,4 +1,0 @@
-{
- "action": "port",
- "devBranch": "porting"
-}

View File

@@ -0,0 +1,5 @@
--- a/Common/gradle.properties
+++ /dev/null
@@ -1,2 +1,0 @@
-# We don't need the common jar to be remapped
-fabric.loom.dontRemap=true

View File

@@ -1,11 +1,109 @@
--- a/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java --- a/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java
+++ b/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java +++ b/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java
@@ -267,7 +267,7 @@ @@ -158,7 +158,7 @@
return new TextConfigOption<>(Objects::toString, BigDecimal::new);
}
if (value instanceof ResourceLocation) {
- return new TextConfigOption<>(Objects::toString, ResourceLocation::parse);
+ return new TextConfigOption<>(Objects::toString, ResourceLocation::new);
}
if (isSubConfig) {
return new SubConfigWidget<>(config, this, value);
@@ -216,23 +216,24 @@
int maxY = this.height - BOTTOM;
//RenderSystem.disableTexture();
Tesselator tesselator = Tesselator.getInstance();
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
-
- buffer.addVertex(scrollbarPositionMinX, maxY, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMaxX, maxY, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMaxX, TOP, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMinX, TOP, 0.0f).setColor(0, 0, 0, 255);
-
- buffer.addVertex(scrollbarPositionMinX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMaxX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMaxX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex((scrollbarPositionMaxX - 1), minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
+
+ buffer.vertex(scrollbarPositionMinX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMinX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
+
+ buffer.vertex(scrollbarPositionMinX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ tesselator.end();
RenderSystem.disableBlend();
//RenderSystem.enableTexture();
}
@@ -240,21 +241,22 @@
private void renderShadow(PoseStack matrices) {
Tesselator tesselator = Tesselator.getInstance(); Tesselator tesselator = Tesselator.getInstance();
BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR); - BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(770, 771, 0, 1);
//RenderSystem.disableTexture();
RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
Matrix4f matrix = matrices.last().pose();
- buffer.addVertex(matrix, 0, TOP + 4, 0.0F).setUv(0, 1).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, width, TOP + 4, 0.0F).setUv(1, 1).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, width, TOP, 0.0F).setUv(1, 0).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, 0, TOP, 0.0F).setUv(0, 0).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, 0, height - BOTTOM, 0.0F).setUv(0, 1).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, width, height - BOTTOM, 0.0F).setUv(1, 1).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, width, height - BOTTOM - 4, 0.0F).setUv(1, 0).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, 0, height - BOTTOM - 4, 0.0F).setUv(0, 0).setColor(0, 0, 0, 0);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ buffer.vertex(matrix, 0, TOP + 4, 0.0F).uv(0, 1).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, width, TOP + 4, 0.0F).uv(1, 1).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, width, TOP, 0.0F).uv(1, 0).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, 0, TOP, 0.0F).uv(0, 0).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, 0, height - BOTTOM, 0.0F).uv(0, 1).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, width, height - BOTTOM, 0.0F).uv(1, 1).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, width, height - BOTTOM - 4, 0.0F).uv(1, 0).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, 0, height - BOTTOM - 4, 0.0F).uv(0, 0).color(0, 0, 0, 0).endVertex();
+ tesselator.end();
//RenderSystem.enableTexture();
RenderSystem.disableBlend();
}
@@ -265,15 +267,16 @@
protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) {
Tesselator tesselator = Tesselator.getInstance();
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.setShader(GameRenderer::getPositionTexColorShader); RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
- RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND); - RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND);
+ RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION); + RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION);
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f); RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha); - buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha); - buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
- buffer.addVertex(matrix, maxX, minY, 0.0F).setUv(maxX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
- buffer.addVertex(matrix, minX, minY, 0.0F).setUv(minX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ buffer.vertex(matrix, minX, maxY, 0.0F).uv(minX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
+ buffer.vertex(matrix, maxX, maxY, 0.0F).uv(maxX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
+ buffer.vertex(matrix, maxX, minY, 0.0F).uv(maxX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
+ buffer.vertex(matrix, minX, minY, 0.0F).uv(minX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
+ tesselator.end();
}
public int scrollHeight() {

View File

@@ -0,0 +1,16 @@
--- a/Common/src/main/java/com/hypherionmc/craterlib/nojang/resources/ResourceIdentifier.java
+++ b/Common/src/main/java/com/hypherionmc/craterlib/nojang/resources/ResourceIdentifier.java
@@ -7,11 +7,11 @@
private final ResourceLocation internal;
public ResourceIdentifier(String namespace, String path) {
- this.internal = ResourceLocation.fromNamespaceAndPath(namespace, path);
+ this.internal = new ResourceLocation(namespace, path);
}
public ResourceIdentifier(String path) {
- this.internal = ResourceLocation.withDefaultNamespace(path);
+ this.internal = new ResourceLocation(path);
}
public String getNamespace() {

View File

@@ -0,0 +1,11 @@
--- a/README.md
+++ b/README.md
@@ -15,7 +15,7 @@
| < 1.18.2 | ❌ |
| 1.18.2-1.20.2 | ✳️ |
| 1.20.4 | ✳️ |
-| 1.20.6 | 🚧 |
+| 1.21 | 🚧 |
- ❌ - Not Supported; no bug fixes or new features.
- 🚧 - Work in Progress; not ready for release.

View File

@@ -22,7 +22,7 @@
# Dependencies # Dependencies
moon_config=1.0.9 moon_config=1.0.9
@@ -30,11 +27,10 @@ @@ -30,16 +27,15 @@
discord_formatter=2.0.0 discord_formatter=2.0.0
# Mod Dependencies # Mod Dependencies
@@ -38,3 +38,9 @@
# Publishing # Publishing
curse_id=867099 curse_id=867099
modrinth_id=Nn8Wasaq
-release_type=port
+release_type=release
# Gradle
org.gradle.jvmargs=-Xmx3G

View File

@@ -0,0 +1,7 @@
--- a/orbit.json
+++ /dev/null
@@ -1,4 +1,0 @@
-{
- "action": "port",
- "devBranch": "porting"
-}

View File

@@ -0,0 +1,5 @@
--- a/Common/gradle.properties
+++ /dev/null
@@ -1,2 +1,0 @@
-# We don't need the common jar to be remapped
-fabric.loom.dontRemap=true

View File

@@ -1,11 +1,109 @@
--- a/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java --- a/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java
+++ b/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java +++ b/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java
@@ -267,7 +267,7 @@ @@ -158,7 +158,7 @@
return new TextConfigOption<>(Objects::toString, BigDecimal::new);
}
if (value instanceof ResourceLocation) {
- return new TextConfigOption<>(Objects::toString, ResourceLocation::parse);
+ return new TextConfigOption<>(Objects::toString, ResourceLocation::new);
}
if (isSubConfig) {
return new SubConfigWidget<>(config, this, value);
@@ -216,23 +216,24 @@
int maxY = this.height - BOTTOM;
//RenderSystem.disableTexture();
Tesselator tesselator = Tesselator.getInstance();
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
-
- buffer.addVertex(scrollbarPositionMinX, maxY, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMaxX, maxY, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMaxX, TOP, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMinX, TOP, 0.0f).setColor(0, 0, 0, 255);
-
- buffer.addVertex(scrollbarPositionMinX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMaxX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMaxX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex((scrollbarPositionMaxX - 1), minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
+
+ buffer.vertex(scrollbarPositionMinX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMinX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
+
+ buffer.vertex(scrollbarPositionMinX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ tesselator.end();
RenderSystem.disableBlend();
//RenderSystem.enableTexture();
}
@@ -240,21 +241,22 @@
private void renderShadow(PoseStack matrices) {
Tesselator tesselator = Tesselator.getInstance(); Tesselator tesselator = Tesselator.getInstance();
BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR); - BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(770, 771, 0, 1);
//RenderSystem.disableTexture();
RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
Matrix4f matrix = matrices.last().pose();
- buffer.addVertex(matrix, 0, TOP + 4, 0.0F).setUv(0, 1).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, width, TOP + 4, 0.0F).setUv(1, 1).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, width, TOP, 0.0F).setUv(1, 0).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, 0, TOP, 0.0F).setUv(0, 0).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, 0, height - BOTTOM, 0.0F).setUv(0, 1).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, width, height - BOTTOM, 0.0F).setUv(1, 1).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, width, height - BOTTOM - 4, 0.0F).setUv(1, 0).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, 0, height - BOTTOM - 4, 0.0F).setUv(0, 0).setColor(0, 0, 0, 0);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ buffer.vertex(matrix, 0, TOP + 4, 0.0F).uv(0, 1).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, width, TOP + 4, 0.0F).uv(1, 1).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, width, TOP, 0.0F).uv(1, 0).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, 0, TOP, 0.0F).uv(0, 0).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, 0, height - BOTTOM, 0.0F).uv(0, 1).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, width, height - BOTTOM, 0.0F).uv(1, 1).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, width, height - BOTTOM - 4, 0.0F).uv(1, 0).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, 0, height - BOTTOM - 4, 0.0F).uv(0, 0).color(0, 0, 0, 0).endVertex();
+ tesselator.end();
//RenderSystem.enableTexture();
RenderSystem.disableBlend();
}
@@ -265,15 +267,16 @@
protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) {
Tesselator tesselator = Tesselator.getInstance();
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.setShader(GameRenderer::getPositionTexColorShader); RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
- RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND); - RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND);
+ RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION); + RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION);
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f); RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha); - buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha); - buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
- buffer.addVertex(matrix, maxX, minY, 0.0F).setUv(maxX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
- buffer.addVertex(matrix, minX, minY, 0.0F).setUv(minX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ buffer.vertex(matrix, minX, maxY, 0.0F).uv(minX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
+ buffer.vertex(matrix, maxX, maxY, 0.0F).uv(maxX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
+ buffer.vertex(matrix, maxX, minY, 0.0F).uv(maxX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
+ buffer.vertex(matrix, minX, minY, 0.0F).uv(minX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
+ tesselator.end();
}
public int scrollHeight() {

View File

@@ -0,0 +1,16 @@
--- a/Common/src/main/java/com/hypherionmc/craterlib/nojang/resources/ResourceIdentifier.java
+++ b/Common/src/main/java/com/hypherionmc/craterlib/nojang/resources/ResourceIdentifier.java
@@ -7,11 +7,11 @@
private final ResourceLocation internal;
public ResourceIdentifier(String namespace, String path) {
- this.internal = ResourceLocation.fromNamespaceAndPath(namespace, path);
+ this.internal = new ResourceLocation(namespace, path);
}
public ResourceIdentifier(String path) {
- this.internal = ResourceLocation.withDefaultNamespace(path);
+ this.internal = new ResourceLocation(path);
}
public String getNamespace() {

View File

@@ -1,5 +1,14 @@
--- a/NeoForge/build.gradle --- a/NeoForge/build.gradle
+++ b/NeoForge/build.gradle +++ b/NeoForge/build.gradle
@@ -31,7 +31,7 @@
unimined.minecraft {
neoForged {
- loader "net.neoforged:neoforge:${neoforge_version}:universal"
+ loader neoforge_version
mixinConfig("${mod_id}.mixins.json", "${mod_id}.neoforge.mixins.json")
}
}
@@ -50,7 +50,7 @@ @@ -50,7 +50,7 @@
from project(":Common").sourceSets.main.resources from project(":Common").sourceSets.main.resources
def buildProps = project.properties.clone() def buildProps = project.properties.clone()

View File

@@ -0,0 +1,11 @@
--- a/README.md
+++ b/README.md
@@ -15,7 +15,7 @@
| < 1.18.2 | ❌ |
| 1.18.2-1.20.2 | ✳️ |
| 1.20.4 | ✳️ |
-| 1.20.6 | 🚧 |
+| 1.21 | 🚧 |
- ❌ - Not Supported; no bug fixes or new features.
- 🚧 - Work in Progress; not ready for release.

View File

@@ -23,7 +23,7 @@
# Dependencies # Dependencies
moon_config=1.0.9 moon_config=1.0.9
@@ -31,9 +31,9 @@ @@ -31,15 +31,15 @@
# Mod Dependencies # Mod Dependencies
fabrictailor=2.3.1 fabrictailor=2.3.1
@@ -36,3 +36,10 @@
vanishmod_neo=puxrKAMr vanishmod_neo=puxrKAMr
# Publishing # Publishing
curse_id=867099
modrinth_id=Nn8Wasaq
-release_type=port
+release_type=release
# Gradle
org.gradle.jvmargs=-Xmx3G

View File

@@ -0,0 +1,7 @@
--- a/orbit.json
+++ /dev/null
@@ -1,4 +1,0 @@
-{
- "action": "port",
- "devBranch": "porting"
-}

View File

@@ -0,0 +1,8 @@
--- a/settings.gradle
+++ b/settings.gradle
@@ -11,4 +11,4 @@
}
rootProject.name = 'CraterLib'
-include("Common", "Fabric", "NeoForge")
+include("Common", "Fabric", "Forge", "NeoForge")

View File

@@ -0,0 +1,5 @@
--- a/Common/gradle.properties
+++ /dev/null
@@ -1,2 +1,0 @@
-# We don't need the common jar to be remapped
-fabric.loom.dontRemap=true

View File

@@ -1,5 +1,14 @@
--- a/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java --- a/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java
+++ b/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java +++ b/Common/src/main/java/com/hypherionmc/craterlib/client/gui/config/CraterConfigScreen.java
@@ -158,7 +158,7 @@
return new TextConfigOption<>(Objects::toString, BigDecimal::new);
}
if (value instanceof ResourceLocation) {
- return new TextConfigOption<>(Objects::toString, ResourceLocation::parse);
+ return new TextConfigOption<>(Objects::toString, ResourceLocation::new);
}
if (isSubConfig) {
return new SubConfigWidget<>(config, this, value);
@@ -179,6 +179,7 @@ @@ -179,6 +179,7 @@
@Override @Override
public void render(@NotNull GuiGraphics matrices, int mouseX, int mouseY, float delta) { public void render(@NotNull GuiGraphics matrices, int mouseX, int mouseY, float delta) {
@@ -19,19 +28,106 @@
int y = (int) (TOP + 4 - Math.round(scrollerAmount)); int y = (int) (TOP + 4 - Math.round(scrollerAmount));
for (Option<?> option : options) { for (Option<?> option : options) {
@@ -266,9 +266,9 @@ @@ -216,23 +216,24 @@
int maxY = this.height - BOTTOM;
//RenderSystem.disableTexture();
Tesselator tesselator = Tesselator.getInstance();
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
-
- buffer.addVertex(scrollbarPositionMinX, maxY, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMaxX, maxY, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMaxX, TOP, 0.0f).setColor(0, 0, 0, 255);
- buffer.addVertex(scrollbarPositionMinX, TOP, 0.0f).setColor(0, 0, 0, 255);
-
- buffer.addVertex(scrollbarPositionMinX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMaxX, minY + height, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMaxX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex((scrollbarPositionMaxX - 1), minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- buffer.addVertex(scrollbarPositionMinX, minY, 0.0f).setColor(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
+
+ buffer.vertex(scrollbarPositionMinX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, maxY, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(scrollbarPositionMinX, TOP, 0.0D).color(0, 0, 0, 255).endVertex();
+
+ buffer.vertex(scrollbarPositionMinX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, minY + height, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMaxX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, SCROLLBAR_BOTTOM_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), (minY + height - 1), 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ buffer.vertex(scrollbarPositionMinX, minY, 0.0D).color(SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, SCROLLBAR_TOP_COLOR, 1).endVertex();
+ tesselator.end();
RenderSystem.disableBlend();
//RenderSystem.enableTexture();
}
@@ -240,21 +241,22 @@
private void renderShadow(PoseStack matrices) {
Tesselator tesselator = Tesselator.getInstance();
- BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ BufferBuilder buffer = tesselator.getBuilder();
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(770, 771, 0, 1);
//RenderSystem.disableTexture();
RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
Matrix4f matrix = matrices.last().pose();
- buffer.addVertex(matrix, 0, TOP + 4, 0.0F).setUv(0, 1).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, width, TOP + 4, 0.0F).setUv(1, 1).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, width, TOP, 0.0F).setUv(1, 0).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, 0, TOP, 0.0F).setUv(0, 0).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, 0, height - BOTTOM, 0.0F).setUv(0, 1).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, width, height - BOTTOM, 0.0F).setUv(1, 1).setColor(0, 0, 0, 185);
- buffer.addVertex(matrix, width, height - BOTTOM - 4, 0.0F).setUv(1, 0).setColor(0, 0, 0, 0);
- buffer.addVertex(matrix, 0, height - BOTTOM - 4, 0.0F).setUv(0, 0).setColor(0, 0, 0, 0);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
+ buffer.vertex(matrix, 0, TOP + 4, 0.0F).uv(0, 1).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, width, TOP + 4, 0.0F).uv(1, 1).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, width, TOP, 0.0F).uv(1, 0).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, 0, TOP, 0.0F).uv(0, 0).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, 0, height - BOTTOM, 0.0F).uv(0, 1).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, width, height - BOTTOM, 0.0F).uv(1, 1).color(0, 0, 0, 185).endVertex();
+ buffer.vertex(matrix, width, height - BOTTOM - 4, 0.0F).uv(1, 0).color(0, 0, 0, 0).endVertex();
+ buffer.vertex(matrix, 0, height - BOTTOM - 4, 0.0F).uv(0, 0).color(0, 0, 0, 0).endVertex();
+ tesselator.end();
//RenderSystem.enableTexture();
RenderSystem.disableBlend();
}
@@ -265,15 +267,16 @@
protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) { protected void overlayBackground(Matrix4f matrix, int minX, int minY, int maxX, int maxY, int red, int green, int blue, int startAlpha, int endAlpha) {
Tesselator tesselator = Tesselator.getInstance(); Tesselator tesselator = Tesselator.getInstance();
BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR); - BufferBuilder buffer = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
- RenderSystem.setShader(GameRenderer::getPositionTexColorShader); - RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
- RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND); - RenderSystem.setShaderTexture(0, Screen.MENU_BACKGROUND);
+ BufferBuilder buffer = tesselator.getBuilder();
+ RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION); + RenderSystem.setShaderTexture(0, Screen.BACKGROUND_LOCATION);
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f); RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
- buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
- buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha);
- buffer.addVertex(matrix, maxX, minY, 0.0F).setUv(maxX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
- buffer.addVertex(matrix, minX, minY, 0.0F).setUv(minX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha);
- BufferUploader.drawWithShader(buffer.buildOrThrow());
+ RenderSystem.setShader(GameRenderer::getPositionTexColorShader); + RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
buffer.addVertex(matrix, minX, maxY, 0.0F).setUv(minX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha); + buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
buffer.addVertex(matrix, maxX, maxY, 0.0F).setUv(maxX / 32.0F, maxY / 32.0F).setColor(red, green, blue, endAlpha); + buffer.vertex(matrix, minX, maxY, 0.0F).uv(minX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
buffer.addVertex(matrix, maxX, minY, 0.0F).setUv(maxX / 32.0F, minY / 32.0F).setColor(red, green, blue, startAlpha); + buffer.vertex(matrix, maxX, maxY, 0.0F).uv(maxX / 32.0F, maxY / 32.0F).color(red, green, blue, endAlpha).endVertex();
@@ -331,12 +331,12 @@ + buffer.vertex(matrix, maxX, minY, 0.0F).uv(maxX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
+ buffer.vertex(matrix, minX, minY, 0.0F).uv(minX / 32.0F, minY / 32.0F).color(red, green, blue, startAlpha).endVertex();
+ tesselator.end();
}
public int scrollHeight() {
@@ -331,12 +334,12 @@
} }
@Override @Override

View File

@@ -0,0 +1,16 @@
--- a/Common/src/main/java/com/hypherionmc/craterlib/nojang/resources/ResourceIdentifier.java
+++ b/Common/src/main/java/com/hypherionmc/craterlib/nojang/resources/ResourceIdentifier.java
@@ -7,11 +7,11 @@
private final ResourceLocation internal;
public ResourceIdentifier(String namespace, String path) {
- this.internal = ResourceLocation.fromNamespaceAndPath(namespace, path);
+ this.internal = new ResourceLocation(namespace, path);
}
public ResourceIdentifier(String path) {
- this.internal = ResourceLocation.withDefaultNamespace(path);
+ this.internal = new ResourceLocation(path);
}
public String getNamespace() {

View File

@@ -0,0 +1,11 @@
--- a/README.md
+++ b/README.md
@@ -15,7 +15,7 @@
| < 1.18.2 | ❌ |
| 1.18.2-1.20.2 | ✳️ |
| 1.20.4 | ✳️ |
-| 1.20.6 | 🚧 |
+| 1.21 | 🚧 |
- ❌ - Not Supported; no bug fixes or new features.
- 🚧 - Work in Progress; not ready for release.

View File

@@ -22,7 +22,7 @@
# Dependencies # Dependencies
moon_config=1.0.9 moon_config=1.0.9
@@ -30,11 +27,10 @@ @@ -30,16 +27,15 @@
discord_formatter=2.0.0 discord_formatter=2.0.0
# Mod Dependencies # Mod Dependencies
@@ -38,3 +38,9 @@
# Publishing # Publishing
curse_id=867099 curse_id=867099
modrinth_id=Nn8Wasaq
-release_type=port
+release_type=release
# Gradle
org.gradle.jvmargs=-Xmx3G

View File

@@ -0,0 +1,7 @@
--- a/orbit.json
+++ /dev/null
@@ -1,4 +1,0 @@
-{
- "action": "port",
- "devBranch": "porting"
-}