[CHORE] Add License and Readme

This commit is contained in:
2023-11-08 21:39:45 +02:00
parent 9dbd7275b3
commit 4f23720734
3 changed files with 186 additions and 2 deletions

View File

@@ -2,10 +2,10 @@
"schemaVersion": 1,
"id": "${mod_id}",
"version": "${version}",
"name": "Example Mod",
"name": "${mod_name}",
"description": "This is an example description! Tell everyone what your mod is about!",
"authors": [
"ExampleAuthor"
"${mod_author}"
],
"contact": {
"homepage": "https://fabricmc.net/",

121
LICENSE Normal file
View File

@@ -0,0 +1,121 @@
Creative Commons Legal Code
CC0 1.0 Universal
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
Statement of Purpose
The laws of most jurisdictions throughout the world automatically confer
exclusive Copyright and Related Rights (defined below) upon the creator
and subsequent owner(s) (each and all, an "owner") of an original work of
authorship and/or a database (each, a "Work").
Certain owners wish to permanently relinquish those rights to a Work for
the purpose of contributing to a commons of creative, cultural and
scientific works ("Commons") that the public can reliably and without fear
of later claims of infringement build upon, modify, incorporate in other
works, reuse and redistribute as freely as possible in any form whatsoever
and for any purposes, including without limitation commercial purposes.
These owners may contribute to the Commons to promote the ideal of a free
culture and the further production of creative, cultural and scientific
works, or to gain reputation or greater distribution for their Work in
part through the use and efforts of others.
For these and/or other purposes and motivations, and without any
expectation of additional consideration or compensation, the person
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
is an owner of Copyright and Related Rights in the Work, voluntarily
elects to apply CC0 to the Work and publicly distribute the Work under its
terms, with knowledge of his or her Copyright and Related Rights in the
Work and the meaning and intended legal effect of CC0 on those rights.
1. Copyright and Related Rights. A Work made available under CC0 may be
protected by copyright and related or neighboring rights ("Copyright and
Related Rights"). Copyright and Related Rights include, but are not
limited to, the following:
i. the right to reproduce, adapt, distribute, perform, display,
communicate, and translate a Work;
ii. moral rights retained by the original author(s) and/or performer(s);
iii. publicity and privacy rights pertaining to a person's image or
likeness depicted in a Work;
iv. rights protecting against unfair competition in regards to a Work,
subject to the limitations in paragraph 4(a), below;
v. rights protecting the extraction, dissemination, use and reuse of data
in a Work;
vi. database rights (such as those arising under Directive 96/9/EC of the
European Parliament and of the Council of 11 March 1996 on the legal
protection of databases, and under any national implementation
thereof, including any amended or successor version of such
directive); and
vii. other similar, equivalent or corresponding rights throughout the
world based on applicable law or treaty, and any national
implementations thereof.
2. Waiver. To the greatest extent permitted by, but not in contravention
of, applicable law, Affirmer hereby overtly, fully, permanently,
irrevocably and unconditionally waives, abandons, and surrenders all of
Affirmer's Copyright and Related Rights and associated claims and causes
of action, whether now known or unknown (including existing as well as
future claims and causes of action), in the Work (i) in all territories
worldwide, (ii) for the maximum duration provided by applicable law or
treaty (including future time extensions), (iii) in any current or future
medium and for any number of copies, and (iv) for any purpose whatsoever,
including without limitation commercial, advertising or promotional
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
member of the public at large and to the detriment of Affirmer's heirs and
successors, fully intending that such Waiver shall not be subject to
revocation, rescission, cancellation, termination, or any other legal or
equitable action to disrupt the quiet enjoyment of the Work by the public
as contemplated by Affirmer's express Statement of Purpose.
3. Public License Fallback. Should any part of the Waiver for any reason
be judged legally invalid or ineffective under applicable law, then the
Waiver shall be preserved to the maximum extent permitted taking into
account Affirmer's express Statement of Purpose. In addition, to the
extent the Waiver is so judged Affirmer hereby grants to each affected
person a royalty-free, non transferable, non sublicensable, non exclusive,
irrevocable and unconditional license to exercise Affirmer's Copyright and
Related Rights in the Work (i) in all territories worldwide, (ii) for the
maximum duration provided by applicable law or treaty (including future
time extensions), (iii) in any current or future medium and for any number
of copies, and (iv) for any purpose whatsoever, including without
limitation commercial, advertising or promotional purposes (the
"License"). The License shall be deemed effective as of the date CC0 was
applied by Affirmer to the Work. Should any part of the License for any
reason be judged legally invalid or ineffective under applicable law, such
partial invalidity or ineffectiveness shall not invalidate the remainder
of the License, and in such case Affirmer hereby affirms that he or she
will not (i) exercise any of his or her remaining Copyright and Related
Rights in the Work or (ii) assert any associated claims and causes of
action with respect to the Work, in either case contrary to Affirmer's
express Statement of Purpose.
4. Limitations and Disclaimers.
a. No trademark or patent rights held by Affirmer are waived, abandoned,
surrendered, licensed or otherwise affected by this document.
b. Affirmer offers the Work as-is and makes no representations or
warranties of any kind concerning the Work, express, implied,
statutory or otherwise, including without limitation warranties of
title, merchantability, fitness for a particular purpose, non
infringement, or the absence of latent or other defects, accuracy, or
the present or absence of errors, whether or not discoverable, all to
the greatest extent permissible under applicable law.
c. Affirmer disclaims responsibility for clearing rights of other persons
that may apply to the Work or any use thereof, including without
limitation any person's Copyright and Related Rights in the Work.
Further, Affirmer disclaims responsibility for obtaining any necessary
consents, permissions or other rights required for any use of the
Work.
d. Affirmer understands and acknowledges that Creative Commons is not a
party to this document and has no duty or obligation with respect to
this CC0 or use of the Work.

63
readme.md Normal file
View File

@@ -0,0 +1,63 @@
## FDD-XPlat
***
This project is a Gradle template that allows you to build Forge/Fabric mods using shared code. You do not require any extra libraries like Architectury.
This project is powered by [Unimined](https://github.com/unimined/unimined), and supports almost every Minecraft version.
***
### Using this template
*Before you start, please note that this project has been built on, and tested ONLY on IntelliJ idea. Other IDE's have not been tested, and cannot be guaranteed to work.*
1) Clone, download the project to your computer, or generate a new repository from this template
2) Open up `settings.gradle` and replace `rootProject.name = 'fdd-xplat'` with the name of your project
3) Open up `gradle.properties` and replace the following values:
1) `mod_author` -> Your name
2) `mod_id` -> The id of your mod. For example: `myawesomemod`
3) `mod_name` -> The name of your mod. This will be used for the output jars
4) `minecraft_version` -> The minecraft version your project targets
5) `fabric_loader` -> The fabric loader version to use. Find this [here](https://fabricmc.net/develop/)
6) `fabric_api` -> The Fabric API for your minecraft version. Find this [here](https://fabricmc.net/develop/)
7) `forge_version` -> The Forge version for your Minecraft version to use
4) Open up `fabric.mod.json` from the Fabric module, and replace the following values:
1) `description` -> Describe what your mod does
2) `homepage` -> Your Modrinth/Curseforge/GitHub page of the mod
3) `sources` -> Your GitHub repository of the mod
4) `license` -> Your mod license
5) `icon` -> Your mod icon
6) `minecraft` -> The minecraft version(s) your mod supports
7) If you do not plan on using mixins, remove the `mixins` section
5) Open up `mods.toml` from the Forge module and replace the following values:
1) `loaderVersion` -> The forge version code
2) `license` -> Your mod license
3) `issueTrackerURL` -> Your GitHub repository of the mod
4) `modId` -> Your modid. Make sure to match this with `mod_id` from `gradle.properties`
5) `displayName` -> The name of your mod
6) `displayURL` -> Your Modrinth/Curseforge/GitHub page of the mod
7) `logoFile` -> Your mod icon
8) `authors` -> Your name
9) `description` -> Your mod description
10) `dependencies.examplemod` -> `dependencies.yourmodid`
11) `versionRange` -> `[forgeVersionCode,)` and `[1.20.2,)` (Replace with the minecraft versions your mod supports)
6) If your default JVM/JDK is not Java 17 you will encounter an error when opening the project. This error is fixed by going to File > Settings > Build, Execution, Deployment > Build Tools > Gradle > Gradle JVMand changing the value to a valid Java 17 JVM. You will also need to set the Project SDK to Java 17. This can be done by going to File > Project Structure > Project SDK. Once both have been set open the Gradle tab in IDEA and click the refresh button to reload the project.
7) Replace the contents of `LICENSE` with your mod license
8) Replace the contents of `readme.md` with your mod readme
***
### Development Guide
When using this template the majority of your mod is developed in the Common project. The Common project is compiled against the vanilla game and is used to hold code that is shared between the different loader-specific versions of your mod. The Common project has no knowledge or access to ModLoader specific code, apis, or concepts. Code that requires something from a specific loader must be done through the project that is specific to that loader, such as the Forge or Fabric project.
Loader specific projects such as the Forge and Fabric project are used to load the Common project into the game. These projects also define code that is specific to that loader. Loader specific projects can access all of the code in the Common project. It is important to remember that the Common project can not access code from loader specific projects.
***
### License
This template is licensed under CC0-1.0 license. You can use your own license for the mods you make using this project