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.vs
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.svclog
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
*.azurePubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
packages/
## TODO: If the tool you use requires repositories.config, also uncomment the next line
!packages/repositories.config
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
![Ss]tyle[Cc]op.targets
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.publishsettings
# RIA/Silverlight projects
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_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
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# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
# =========================
# Windows detritus
# =========================
# Windows image file caches
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ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac desktop service store files
.DS_Store
_NCrunch*

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-6.0.0.0" newVersion="6.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Text.Json" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-7.0.0.3" newVersion="7.0.0.3" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Memory" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.1.2" newVersion="4.0.1.2" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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GNU GENERAL PUBLIC LICENSE
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15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

277
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namespace WolfLauncher
{
partial class MainLauncherForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainLauncherForm));
this.listView1 = new System.Windows.Forms.ListView();
this.instanceMenu = new System.Windows.Forms.ContextMenuStrip(this.components);
this.settingsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.cloneToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
this.playToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.killToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
this.deleteToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.instanceIconList = new System.Windows.Forms.ImageList(this.components);
this.mainMenu = new System.Windows.Forms.ToolStrip();
this.addInstanceButton = new System.Windows.Forms.ToolStripButton();
this.foldersButton = new System.Windows.Forms.ToolStripDropDownButton();
this.viewLauncherFolderToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.viewInstanceFolderToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.settingsButton = new System.Windows.Forms.ToolStripButton();
this.helpButton = new System.Windows.Forms.ToolStripDropDownButton();
this.userDropdown = new System.Windows.Forms.ToolStripDropDownButton();
this.manageAccountsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator3 = new System.Windows.Forms.ToolStripSeparator();
this.logoutToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.instanceMenu.SuspendLayout();
this.mainMenu.SuspendLayout();
this.SuspendLayout();
//
// listView1
//
this.listView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.listView1.ContextMenuStrip = this.instanceMenu;
this.listView1.HideSelection = false;
this.listView1.LargeImageList = this.instanceIconList;
this.listView1.Location = new System.Drawing.Point(12, 38);
this.listView1.Name = "listView1";
this.listView1.Size = new System.Drawing.Size(776, 400);
this.listView1.TabIndex = 2;
this.listView1.UseCompatibleStateImageBehavior = false;
this.listView1.MouseDoubleClick += new System.Windows.Forms.MouseEventHandler(this.listView1_MouseDoubleClick);
//
// instanceMenu
//
this.instanceMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.settingsToolStripMenuItem,
this.cloneToolStripMenuItem,
this.toolStripSeparator1,
this.playToolStripMenuItem,
this.killToolStripMenuItem,
this.toolStripSeparator2,
this.deleteToolStripMenuItem});
this.instanceMenu.Name = "instanceMenu";
this.instanceMenu.Size = new System.Drawing.Size(117, 126);
this.instanceMenu.Opening += new System.ComponentModel.CancelEventHandler(this.instanceMenu_Opening);
//
// settingsToolStripMenuItem
//
this.settingsToolStripMenuItem.Name = "settingsToolStripMenuItem";
this.settingsToolStripMenuItem.Size = new System.Drawing.Size(116, 22);
this.settingsToolStripMenuItem.Text = "Settings";
this.settingsToolStripMenuItem.Click += new System.EventHandler(this.settingsToolStripMenuItem_Click);
//
// cloneToolStripMenuItem
//
this.cloneToolStripMenuItem.Name = "cloneToolStripMenuItem";
this.cloneToolStripMenuItem.Size = new System.Drawing.Size(116, 22);
this.cloneToolStripMenuItem.Text = "Clone";
//
// toolStripSeparator1
//
this.toolStripSeparator1.Name = "toolStripSeparator1";
this.toolStripSeparator1.Size = new System.Drawing.Size(113, 6);
//
// playToolStripMenuItem
//
this.playToolStripMenuItem.Name = "playToolStripMenuItem";
this.playToolStripMenuItem.Size = new System.Drawing.Size(116, 22);
this.playToolStripMenuItem.Text = "Play";
this.playToolStripMenuItem.Click += new System.EventHandler(this.playToolStripMenuItem_Click);
//
// killToolStripMenuItem
//
this.killToolStripMenuItem.Name = "killToolStripMenuItem";
this.killToolStripMenuItem.Size = new System.Drawing.Size(116, 22);
this.killToolStripMenuItem.Text = "Kill";
this.killToolStripMenuItem.Click += new System.EventHandler(this.killToolStripMenuItem_Click);
//
// toolStripSeparator2
//
this.toolStripSeparator2.Name = "toolStripSeparator2";
this.toolStripSeparator2.Size = new System.Drawing.Size(113, 6);
//
// deleteToolStripMenuItem
//
this.deleteToolStripMenuItem.Name = "deleteToolStripMenuItem";
this.deleteToolStripMenuItem.Size = new System.Drawing.Size(116, 22);
this.deleteToolStripMenuItem.Text = "Delete";
this.deleteToolStripMenuItem.Click += new System.EventHandler(this.deleteToolStripMenuItem_Click);
//
// instanceIconList
//
this.instanceIconList.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("instanceIconList.ImageStream")));
this.instanceIconList.TransparentColor = System.Drawing.Color.Transparent;
this.instanceIconList.Images.SetKeyName(0, "mclogo.png");
//
// mainMenu
//
this.mainMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.addInstanceButton,
this.foldersButton,
this.settingsButton,
this.helpButton,
this.userDropdown});
this.mainMenu.Location = new System.Drawing.Point(0, 0);
this.mainMenu.Name = "mainMenu";
this.mainMenu.Size = new System.Drawing.Size(800, 25);
this.mainMenu.TabIndex = 5;
this.mainMenu.Text = "toolStrip1";
//
// addInstanceButton
//
this.addInstanceButton.Image = ((System.Drawing.Image)(resources.GetObject("addInstanceButton.Image")));
this.addInstanceButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this.addInstanceButton.Name = "addInstanceButton";
this.addInstanceButton.Overflow = System.Windows.Forms.ToolStripItemOverflow.Never;
this.addInstanceButton.Size = new System.Drawing.Size(96, 22);
this.addInstanceButton.Text = "Add Instance";
this.addInstanceButton.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
this.addInstanceButton.Click += new System.EventHandler(this.addInstanceButton_Click);
//
// foldersButton
//
this.foldersButton.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.viewLauncherFolderToolStripMenuItem,
this.viewInstanceFolderToolStripMenuItem});
this.foldersButton.Image = ((System.Drawing.Image)(resources.GetObject("foldersButton.Image")));
this.foldersButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this.foldersButton.Name = "foldersButton";
this.foldersButton.Size = new System.Drawing.Size(74, 22);
this.foldersButton.Text = "Folders";
//
// viewLauncherFolderToolStripMenuItem
//
this.viewLauncherFolderToolStripMenuItem.Name = "viewLauncherFolderToolStripMenuItem";
this.viewLauncherFolderToolStripMenuItem.Size = new System.Drawing.Size(187, 22);
this.viewLauncherFolderToolStripMenuItem.Text = "View Launcher Folder";
//
// viewInstanceFolderToolStripMenuItem
//
this.viewInstanceFolderToolStripMenuItem.Name = "viewInstanceFolderToolStripMenuItem";
this.viewInstanceFolderToolStripMenuItem.Size = new System.Drawing.Size(187, 22);
this.viewInstanceFolderToolStripMenuItem.Text = "View Instance Folder";
//
// settingsButton
//
this.settingsButton.Image = ((System.Drawing.Image)(resources.GetObject("settingsButton.Image")));
this.settingsButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this.settingsButton.Name = "settingsButton";
this.settingsButton.Size = new System.Drawing.Size(69, 22);
this.settingsButton.Text = "Settings";
//
// helpButton
//
this.helpButton.Image = ((System.Drawing.Image)(resources.GetObject("helpButton.Image")));
this.helpButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this.helpButton.Name = "helpButton";
this.helpButton.Size = new System.Drawing.Size(61, 22);
this.helpButton.Text = "Help";
//
// userDropdown
//
this.userDropdown.Alignment = System.Windows.Forms.ToolStripItemAlignment.Right;
this.userDropdown.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.manageAccountsToolStripMenuItem,
this.toolStripSeparator3,
this.logoutToolStripMenuItem});
this.userDropdown.Image = ((System.Drawing.Image)(resources.GetObject("userDropdown.Image")));
this.userDropdown.ImageTransparentColor = System.Drawing.Color.Magenta;
this.userDropdown.Name = "userDropdown";
this.userDropdown.Size = new System.Drawing.Size(100, 22);
this.userDropdown.Text = "No Account";
this.userDropdown.DropDownOpening += new System.EventHandler(this.userDropdown_DropDownOpening);
//
// manageAccountsToolStripMenuItem
//
this.manageAccountsToolStripMenuItem.Name = "manageAccountsToolStripMenuItem";
this.manageAccountsToolStripMenuItem.Size = new System.Drawing.Size(170, 22);
this.manageAccountsToolStripMenuItem.Text = "Manage Accounts";
//
// toolStripSeparator3
//
this.toolStripSeparator3.Name = "toolStripSeparator3";
this.toolStripSeparator3.Size = new System.Drawing.Size(167, 6);
//
// logoutToolStripMenuItem
//
this.logoutToolStripMenuItem.Name = "logoutToolStripMenuItem";
this.logoutToolStripMenuItem.Size = new System.Drawing.Size(170, 22);
this.logoutToolStripMenuItem.Text = "Logout";
this.logoutToolStripMenuItem.Click += new System.EventHandler(this.logoutToolStripMenuItem_Click);
//
// MainLauncherForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.mainMenu);
this.Controls.Add(this.listView1);
this.Name = "MainLauncherForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Wolf Launcher";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.MainLauncherForm_FormClosing);
this.Load += new System.EventHandler(this.Form1_LoadAsync);
this.instanceMenu.ResumeLayout(false);
this.mainMenu.ResumeLayout(false);
this.mainMenu.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.ListView listView1;
private System.Windows.Forms.ContextMenuStrip instanceMenu;
private System.Windows.Forms.ToolStripMenuItem settingsToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem cloneToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
private System.Windows.Forms.ToolStripMenuItem playToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem killToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator2;
private System.Windows.Forms.ToolStripMenuItem deleteToolStripMenuItem;
private System.Windows.Forms.ToolStrip mainMenu;
private System.Windows.Forms.ToolStripButton addInstanceButton;
private System.Windows.Forms.ToolStripDropDownButton foldersButton;
private System.Windows.Forms.ToolStripMenuItem viewLauncherFolderToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem viewInstanceFolderToolStripMenuItem;
private System.Windows.Forms.ToolStripButton settingsButton;
private System.Windows.Forms.ToolStripDropDownButton helpButton;
private System.Windows.Forms.ToolStripDropDownButton userDropdown;
private System.Windows.Forms.ToolStripMenuItem manageAccountsToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator3;
private System.Windows.Forms.ToolStripMenuItem logoutToolStripMenuItem;
private System.Windows.Forms.ImageList instanceIconList;
}
}

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MainLauncherForm.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Windows.Forms;
using CmlLib.Core.Auth.Microsoft;
using WolfLauncher.core;
using WolfLauncher.gui.launcher;
using WolfLauncher.model;
using MojangAPI.Model;
/**
* Author: HypherionSA
* Main Launcher Interface Window
**/
namespace WolfLauncher
{
public partial class MainLauncherForm : Form
{
// Static References
private Launcher launcher = Launcher.INSTANCE;
public static MainLauncherForm INSTANCE;
public MainLauncherForm()
{
InitializeComponent();
INSTANCE = this;
this.Text = String.Format("{0} [{1}] - {2}", LauncherConstants.LauncherName, LauncherConstants.LauncherBuild, LauncherConstants.Version);
}
private void Form1_LoadAsync(object sender, EventArgs e)
{
// Alpha Warning. Will be removed in beta
MessageBox.Show("This is a very early, usable alpha version. Shit will definitely break or be broken. Don't trust your life with this", "Alpha Warning", MessageBoxButtons.OK, MessageBoxIcon.Information);
// Load player profile and instances
loadProfile();
loadInstances();
}
private void listView1_MouseDoubleClick(object sender, MouseEventArgs e)
{
// Instance was double clicked, so we open the console window
if (listView1.SelectedItems.Count > 0)
{
InstanceWindow instanceWindow = new InstanceWindow((Instance)listView1.SelectedItems[0].Tag);
instanceWindow.ShowDialog(this);
}
}
/**
* Load instaces from drive
**/
public void loadInstances()
{
// Load from disk
List<Instance> instances = launcher.loadInstances();
listView1.Items.Clear();
foreach (var i in instances)
{
// Set up listview item
ListViewItem itm = new ListViewItem(i.name);
itm.Tag = i;
// TODO Custom Icons
itm.ImageKey = "mclogo.png";
listView1.Items.Add(itm);
}
}
private void instanceMenu_Opening(object sender, CancelEventArgs e)
{
// If no instance was selected, we don't allow the menu to open
if (listView1.SelectedItems.Count == 0)
{
e.Cancel = true;
return;
}
// Check if play and kill menu items can be enabled for the instance
killToolStripMenuItem.Enabled = !(launcher.getRunning() == null || launcher.getRunning() != (Instance)listView1.SelectedItems[0].Tag);
playToolStripMenuItem.Enabled = launcher.getRunning() == null;
}
/**
* Delete Instance
**/
private void deleteToolStripMenuItem_Click(object sender, EventArgs e)
{
// No instance was selected, so we return
if (listView1.SelectedItems.Count == 0)
return;
// Show warning to user
var res = MessageBox.Show("Are you sure? This action cannot be reversed", "Confirm Delete", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
// User accepted, so we nuke it
if (res == DialogResult.Yes)
Launcher.INSTANCE.deleteInstance((Instance)listView1.SelectedItems[0].Tag);
}
/**
* Open Launcher Settings
**/
private void settingsToolStripMenuItem_Click(object sender, EventArgs e)
{
// No instance was selected, so we return
if (listView1.SelectedItems.Count == 0)
return;
// Display settings dialog.
// TODO: Move this into console window
InstanceSettings settings = new InstanceSettings((Instance)listView1.SelectedItems[0].Tag);
settings.ShowDialog(this);
}
private void MainLauncherForm_FormClosing(object sender, FormClosingEventArgs e)
{
// Kill running instance if any
Launcher.INSTANCE.killInstance();
}
/**
* Kill running instance
**/
private void killToolStripMenuItem_Click(object sender, EventArgs e)
{
// No instance was selected, so we return
if (listView1.SelectedItems.Count == 0)
return;
// Micheal Meyers it! It must die
launcher.killInstance();
}
/**
* Launch Instance
**/
public void launchInstance(Instance ins = null)
{
// Launched from Console Window
if (ins != null)
{
launcher.launch(this, ins);
return;
}
// Launched from context menu
if (listView1.SelectedItems.Count > 0)
{
launcher.launch(this, (model.Instance)listView1.SelectedItems[0].Tag);
}
}
/**
* Start Instance
**/
private void playToolStripMenuItem_Click(object sender, EventArgs e)
{
launchInstance();
}
/**
* Add new instance
**/
private void addInstanceButton_Click(object sender, EventArgs e)
{
// Show instance create dialog
CreateVanillaInstance vanillaInstance = new CreateVanillaInstance();
vanillaInstance.ShowDialog(this);
}
/**
* Logout from signed in account
**/
private void logoutToolStripMenuItem_Click(object sender, EventArgs e)
{
// Signout and refresh profile dropdown
launcher.accountHandler().Signout();
loadProfile();
}
/**
* Load user profile information from the Mojang API
**/
private async void loadProfile()
{
// Check if any accounts are stored
if (launcher.accountHandler().AccountManager.GetAccounts().Count > 0)
{
// Get first stored account
var acc = launcher.accountHandler().AccountManager.GetAccounts().First();
// Check authentication
var s = launcher.accountHandler().Authenticate(acc);
// Retrieve MC profile
PlayerProfile profile = await launcher.getMojangApi().GetProfileUsingAccessToken(s.Result.AccessToken);
// Set Dropdown text to profile name
userDropdown.Text = profile.Name;
// Set Profile Image
userDropdown.Image = launcher.loadProfileImage(profile);
}
else
{
// No accounts are stored
userDropdown.Text = "No Account";
}
}
private void userDropdown_DropDownOpening(object sender, EventArgs e)
{
// No account is loaded or stored, so start login process
if (userDropdown.Text == "No Account")
{
// Cancel dropdown
userDropdown.AllowDrop = false;
// Authenticate
var loginHandler = JELoginHandlerBuilder.BuildDefault();
loginHandler.Authenticate().Wait();
// Refresh Dropdown
loadProfile();
}
}
}
}

432
MainLauncherForm.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="instanceMenu.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="instanceIconList.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>255, 17</value>
</metadata>
<data name="instanceIconList.ImageStream" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
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22
Program.cs Normal file
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@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WolfLauncher
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainLauncherForm());
}
}
}

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@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Wolf Launcher")]
[assembly: AssemblyDescription("Custom Launcher for Minecraft")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("First Dark Development")]
[assembly: AssemblyProduct("WolfLauncher")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("37f5f132-a705-4b43-9715-074a6685d5d6")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

71
Properties/Resources.Designer.cs generated Normal file
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@@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WolfLauncher.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WolfLauncher.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

117
Properties/Resources.resx Normal file
View File

@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

30
Properties/Settings.Designer.cs generated Normal file
View File

@@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WolfLauncher.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

251
WolfLauncher.csproj Normal file
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@@ -0,0 +1,251 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{37F5F132-A705-4B43-9715-074A6685D5D6}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>WolfLauncher</RootNamespace>
<AssemblyName>WolfLauncher</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="CmlLib, Version=3.3.7.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\CmlLib.Core.3.3.7\lib\netstandard2.0\CmlLib.dll</HintPath>
</Reference>
<Reference Include="CmlLib.Core.Auth.Microsoft, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\CmlLib.Core.Auth.Microsoft.3.0.0\lib\netstandard2.0\CmlLib.Core.Auth.Microsoft.dll</HintPath>
</Reference>
<Reference Include="CmlLib.Core.Installer.Forge, Version=0.0.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\CmlLib.Core.Installer.Forge.0.0.2\lib\netstandard2.0\CmlLib.Core.Installer.Forge.dll</HintPath>
</Reference>
<Reference Include="HtmlAgilityPack, Version=1.11.48.0, Culture=neutral, PublicKeyToken=bd319b19eaf3b43a, processorArchitecture=MSIL">
<HintPath>packages\HtmlAgilityPack.1.11.48\lib\Net45\HtmlAgilityPack.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=1.3.3.11, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
<HintPath>packages\SharpZipLib.1.3.3\lib\net45\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Bcl.AsyncInterfaces, Version=7.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>packages\Microsoft.Bcl.AsyncInterfaces.7.0.0\lib\net462\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
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<Reference Include="Microsoft.Extensions.Logging.Abstractions, Version=7.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>packages\Microsoft.Extensions.Logging.Abstractions.7.0.0\lib\net462\Microsoft.Extensions.Logging.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="Microsoft.Web.WebView2.Core, Version=1.0.1823.32, Culture=neutral, PublicKeyToken=2a8ab48044d2601e, processorArchitecture=MSIL">
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<Reference Include="System.Xml" />
<Reference Include="XboxAuthNet, Version=3.0.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\XboxAuthNet.3.0.2\lib\net472\XboxAuthNet.dll</HintPath>
</Reference>
<Reference Include="XboxAuthNet.Game, Version=1.2.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\XboxAuthNet.Game.1.2.1\lib\netstandard2.0\XboxAuthNet.Game.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="core\LauncherConstants.cs" />
<Compile Include="core\LauncherLogger.cs" />
<Compile Include="core\Launcher.cs" />
<Compile Include="gui\launcher\InstanceSettings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="gui\launcher\InstanceSettings.Designer.cs">
<DependentUpon>InstanceSettings.cs</DependentUpon>
</Compile>
<Compile Include="gui\launcher\InstanceWindow.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="gui\launcher\InstanceWindow.Designer.cs">
<DependentUpon>InstanceWindow.cs</DependentUpon>
</Compile>
<Compile Include="MainLauncherForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainLauncherForm.Designer.cs">
<DependentUpon>MainLauncherForm.cs</DependentUpon>
</Compile>
<Compile Include="gui\launcher\CreateVanillaInstance.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="gui\launcher\CreateVanillaInstance.Designer.cs">
<DependentUpon>CreateVanillaInstance.cs</DependentUpon>
</Compile>
<Compile Include="gui\launcher\InstallerForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="gui\launcher\InstallerForm.Designer.cs">
<DependentUpon>InstallerForm.cs</DependentUpon>
</Compile>
<Compile Include="model\Instance.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="gui\launcher\InstanceSettings.resx">
<DependentUpon>InstanceSettings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="gui\launcher\InstanceWindow.resx">
<DependentUpon>InstanceWindow.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainLauncherForm.resx">
<DependentUpon>MainLauncherForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="gui\launcher\CreateVanillaInstance.resx">
<DependentUpon>CreateVanillaInstance.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="gui\launcher\InstallerForm.resx">
<DependentUpon>InstallerForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="LICENSE" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<None Include="readme.md" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include=".gitignore" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\Microsoft.Web.WebView2.1.0.1823.32\build\Microsoft.Web.WebView2.targets" Condition="Exists('packages\Microsoft.Web.WebView2.1.0.1823.32\build\Microsoft.Web.WebView2.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\Microsoft.Web.WebView2.1.0.1823.32\build\Microsoft.Web.WebView2.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.Web.WebView2.1.0.1823.32\build\Microsoft.Web.WebView2.targets'))" />
</Target>
</Project>

25
WolfLauncher.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33829.357
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WolfLauncher", "WolfLauncher.csproj", "{37F5F132-A705-4B43-9715-074A6685D5D6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{37F5F132-A705-4B43-9715-074A6685D5D6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{37F5F132-A705-4B43-9715-074A6685D5D6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{37F5F132-A705-4B43-9715-074A6685D5D6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{37F5F132-A705-4B43-9715-074A6685D5D6}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {687E8F95-D924-4211-BE0E-2BC37E8865F4}
EndGlobalSection
EndGlobal

336
core/Launcher.cs Normal file
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using CmlLib.Core;
using CmlLib.Core.Auth.Microsoft;
using MojangAPI;
using MojangAPI.Model;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Windows.Forms;
using WolfLauncher.gui.launcher;
using WolfLauncher.model;
/**
* Author: HypherionSA
* Core Launcher Logic
**/
namespace WolfLauncher.core
{
public class Launcher
{
// Static instance that can be accessed from anywhere
public static Launcher INSTANCE = new Launcher();
// Authentication and Launcher Library initialization
private JELoginHandler loginHandler = JELoginHandlerBuilder.BuildDefault();
private CMLauncher cmLauncher;
private Mojang mojang = new Mojang(new HttpClient());
// Launcher Directories
private DirectoryInfo dataDir = new DirectoryInfo("launcherdata");
private DirectoryInfo mcDir = new DirectoryInfo("launcherdata/minecraft");
private MinecraftPath mcPath;
// Monitoring running instance
private Instance runningInstance;
private Process runningProccess;
Timer tmr;
private Launcher() {
// Check if directories exist, and create them if they don't
if (!dataDir.Exists)
dataDir.Create();
if (!mcDir.Exists)
mcDir.Create();
// Setup library and minecraft paths
mcPath = new MinecraftPath(mcDir.ToString());
cmLauncher = new CMLauncher(mcPath);
// Used to enable kill button on running instance
tmr = new Timer();
tmr.Interval = 1000;
tmr.Tick += (s, e) =>
{
if (runningInstance != null && runningProccess != null)
{
if (runningProccess.HasExited)
{
runningInstance = null;
tmr.Enabled = false;
}
} else
{
runningInstance = null;
tmr.Enabled = false;
}
};
}
/**
* Save instance configuration to drive, ready for install
**/
public bool install(Instance instance)
{
DirectoryInfo instancePath = new DirectoryInfo("instances/" + instance.name);
// Instances are saved by name, so we check if the directory already exists
if (!instancePath.Exists)
{
// New instance, so we create the folder and write the instance config
instancePath.Create();
File.WriteAllText(@instancePath.FullName + "\\instance.json", JsonConvert.SerializeObject(instance));
MainLauncherForm.INSTANCE.loadInstances();
return true;
} else
{
// Duplicate launcher
MessageBox.Show("Instance Already Exists!", "Instance Creation Failed", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
return false;
}
/**
* Launch an instance. This will also verify that the instance is still valid
**/
public async void launch(Form parent, Instance instance)
{
runningInstance = instance;
LauncherLogger.INSTANCE.startLogging(instance);
LauncherLogger.INSTANCE.addLog("Launching " + instance.name + " with version " + instance.gameVersion);
// Create installer/verification form
InstallerForm installer = new InstallerForm(instance);
var res = installer.ShowDialog(parent);
// Installer process completed, so we continue to launching
if (res == DialogResult.OK)
{
// Load the instance (or data) directory of the instance
DirectoryInfo instanceDir = new DirectoryInfo("instances/" + instance.name);
// Modify the Minecraft path so we can store data in the instance folder, but share assets and game files across multiple instances
MinecraftPath p = new MinecraftPath();
p.BasePath = instanceDir.FullName;
p.Assets = mcPath.Assets;
p.Versions = mcPath.Versions;
p.Library = mcPath.Library;
p.Resource = mcPath.Resource;
p.Runtime = mcPath.Runtime;
if (instance.settings == null)
{
instance.settings = new Instance.Settings
{
maxRam = 2024,
minRam = 512,
screenHeight = "auto",
screenWidth = "auto",
javaPath = "",
javaArgs = ""
};
}
// Setup Launcher Values
var options = new MLaunchOption
{
Path = p,
MaximumRamMb = instance.settings.maxRam,
MinimumRamMb = instance.settings.minRam,
Session = loginHandler.AuthenticateSilently().Result,
GameLauncherName = LauncherConstants.LauncherName,
GameLauncherVersion = LauncherConstants.Version
};
if (instance.settings.screenWidth != "auto")
options.ScreenWidth = int.Parse(instance.settings.screenWidth);
if (instance.settings.screenHeight != "auto")
options.ScreenHeight = int.Parse(instance.settings.screenWidth);
if (!String.IsNullOrEmpty(instance.settings.javaPath))
options.JavaPath = instance.settings.javaPath;
if (!String.IsNullOrEmpty(instance.settings.javaArgs))
options.JVMArguments = new string[] { instance.settings.javaArgs };
// Set up the launcher process
var process = await cmLauncher.CreateProcessAsync(parseLoader(instance), options, checkAndDownload: true);
// Setup console relay to log window
process.OutputDataReceived += (s, e) =>
{
LauncherLogger.INSTANCE.addLog(e.Data);
};
process.ErrorDataReceived += (s, e) =>
{
LauncherLogger.INSTANCE.addLog(e.Data);
};
// Enable console redirects
process.StartInfo.UseShellExecute = false;
process.StartInfo.RedirectStandardError = true;
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.StandardErrorEncoding = System.Text.Encoding.UTF8;
process.StartInfo.StandardOutputEncoding = System.Text.Encoding.UTF8;
process.EnableRaisingEvents = true;
// Launch the game
process.Start();
process.BeginErrorReadLine();
process.BeginOutputReadLine();
runningProccess = process;
tmr.Enabled = true;
}
}
/**
* Load instances from instances folder
**/
public List<Instance> loadInstances()
{
List<Instance> instances = new List<Instance>();
DirectoryInfo instancesDir = new DirectoryInfo("instances");
// Check if launcher contains any instances
if (instancesDir.Exists)
{
foreach(var di in instancesDir.GetDirectories())
{
try
{
// Load instance configuration file
FileInfo ins = new FileInfo(@di.FullName + "\\instance.json");
if (ins.Exists)
{
// Read instance configuration
Instance instance = JsonConvert.DeserializeObject<Instance>(File.ReadAllText(@ins.FullName));
// Validate that file loaded correctly and add to instance list
if (instance != null)
{
instances.Add(instance);
}
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
}
return instances;
}
/**
* Converts Minecraft and Loader string into correct game version
**/
private string parseLoader(Instance i)
{
var returnVer = i.gameVersion;
// Check if instance uses a loader, if not, we return the vanilla version
if (i.loader != null && i.loader != "none")
{
// Loader is forge
if (i.loader.StartsWith("forge:"))
{
var loader = i.loader.Replace("forge:", "");
returnVer += "-forge-" + loader;
}
if (i.loader.StartsWith("fabric:"))
{
var loader = i.loader.Replace("fabric:", "");
returnVer = loader;
}
}
return returnVer;
}
/**
* Remove an instance from the drive
**/
public void deleteInstance(Instance instance)
{
try {
// Delete the instance folder and reload instances in main window
DirectoryInfo instancesDir = new DirectoryInfo("instances\\" + instance.name);
Directory.Delete(instancesDir.FullName, true);
MainLauncherForm.INSTANCE.loadInstances();
} catch (Exception e)
{
MessageBox.Show("Failed to delete instance: " + e.Message, "Failed to remove instance", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
/**
* Write instance settings to drive
**/
public void updateInstanceSettings(Instance instance)
{
FileInfo ins = new FileInfo("instances\\" + instance.name + "\\instance.json");
File.WriteAllText(ins.FullName, JsonConvert.SerializeObject(instance));
MainLauncherForm.INSTANCE.loadInstances();
}
/**
* Kill a running instance. Called when KILL button is clicked, or launcher is closed
**/
public void killInstance()
{
if (runningProccess == null || runningProccess.HasExited)
return;
runningProccess.Kill();
}
/**
* Load Player head from skin to display in accounts sections
**/
public Image loadProfileImage(PlayerProfile p)
{
// Download the player head and convert it to an image object
WebClient client = new WebClient();
byte[] imageData = client.DownloadData("https://mc-heads.net/avatar/" + p.UUID);
return Image.FromStream(new MemoryStream(imageData));
}
public MinecraftPath getMinecraftPath()
{
return mcPath;
}
public CMLauncher getCMLauncher()
{
return cmLauncher;
}
public Instance getRunning()
{
return this.runningInstance;
}
public JELoginHandler accountHandler()
{
return this.loginHandler;
}
public Mojang getMojangApi()
{
return this.mojang;
}
}
}

16
core/LauncherConstants.cs Normal file
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using System.Reflection;
/**
* Author: HypherionSA
* Constant values used throughout the launcher
**/
namespace WolfLauncher.core
{
public class LauncherConstants
{
// Branding
public static readonly string LauncherName = "Wolf Launcher";
public static readonly string LauncherBuild = "Alpha";
public static readonly string Version = Assembly.GetExecutingAssembly().GetName().Version.ToString();
}
}

141
core/LauncherLogger.cs Normal file
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using System;
using System.Collections.Concurrent;
using System.IO;
using System.Text;
using System.Windows.Forms;
using WolfLauncher.model;
/**
* Author: HypherionSA
* Log Window controller for the Launcher
**/
namespace WolfLauncher.core
{
public class LauncherLogger
{
// Static instance accessible anywhere
public static readonly LauncherLogger INSTANCE = new LauncherLogger();
// Running Instance Log Directory and File
private readonly DirectoryInfo logDir = new DirectoryInfo("launcherdata/logs");
private readonly FileInfo logFile = new FileInfo("launcherdata/logs/running.log");
// Log Queue, waiting to be written to log and log window
private ConcurrentQueue<string> logQueue = new ConcurrentQueue<string>();
// Timer to control logging, so it doesn't spam
private Timer tmr;
// Variables for the active Console window if any
public RichTextBox logWindow { get; set; }
public Instance loggingInstance { get; set; }
public bool canUpdateLog { get; set; }
// Should not be created elsewhere
private LauncherLogger()
{
// Create log directory if it doesn't exist
if (!logDir.Exists)
logDir.Create();
// Setup the log timer
tmr = new Timer();
tmr.Interval = 1000;
tmr.Enabled = false;
tmr.Tick += Tmr_Elapsed;
}
/**
* Check if any pending log entries are present, and process them
**/
private void Tmr_Elapsed(object sender, EventArgs e)
{
// Log is empty, so we don't continue
if (logQueue.Count == 0)
return;
// Dump the queue into a string
var sb = new StringBuilder();
while (logQueue.TryDequeue(out string msg))
{
sb.AppendLine(msg);
}
// Write to log file for persistance
File.AppendAllText(logFile.FullName, sb.ToString());
// Console window is open, so we update the log window
if (logWindow != null && !logWindow.IsDisposed && canUpdateLog)
logWindow.AppendText(sb.ToString());
}
/**
* Called when an instance is started, to start the logging process
**/
public void startLogging(Instance ins)
{
// Disable timer and remove previous log if it exists
tmr.Enabled = false;
if (logFile.Exists)
logFile.Delete();
// Clear the queue and enable the timer
logQueue = new ConcurrentQueue<string>();
tmr.Enabled = true;
loggingInstance = ins;
}
/**
* Add an entry to the log
**/
public void addLog(string log)
{
// Check if string is empty and ignore if it is
if (string.IsNullOrEmpty(log))
return;
// Add to log queue
logQueue.Enqueue(log);
}
/**
* Clear the current log and log file
**/
public void clearLog()
{
// Disable timer and delete log file
tmr.Enabled = false;
if (logFile.Exists)
logFile.Delete();
// Clear queue and re-enable timer
logQueue = new ConcurrentQueue<string>();
tmr.Enabled = true;
}
/**
* Load persisted log from disk to be used in log window
**/
public void loadLog(Instance ins = null)
{
// Instance Console window is closed, so we ignore
if (logWindow == null || logWindow.IsDisposed)
return;
// Check if the console window matches the running instance
if (loggingInstance != null && ins != null && ins == loggingInstance)
{
// Clear old log from window if any
logWindow.Clear();
// Check if persisted log exists
if (!logFile.Exists)
return;
// Load log from file into window
string log = File.ReadAllText(logFile.FullName, Encoding.UTF8);
logWindow.Text = log;
}
}
}
}

View File

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namespace WolfLauncher.gui.launcher
{
partial class CreateVanillaInstance
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.versionsList = new System.Windows.Forms.ListView();
this.mcVer = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.releaseDate = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.releaseType = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.filterLabel = new System.Windows.Forms.Label();
this.releasesCheck = new System.Windows.Forms.CheckBox();
this.snapshotsCheck = new System.Windows.Forms.CheckBox();
this.betasCheck = new System.Windows.Forms.CheckBox();
this.alphasCheck = new System.Windows.Forms.CheckBox();
this.loaderLabel = new System.Windows.Forms.Label();
this.noLoader = new System.Windows.Forms.RadioButton();
this.forgeLoader = new System.Windows.Forms.RadioButton();
this.fabricLoader = new System.Windows.Forms.RadioButton();
this.liteLoader = new System.Windows.Forms.RadioButton();
this.nameLabel = new System.Windows.Forms.Label();
this.instanceName = new System.Windows.Forms.TextBox();
this.createInstance = new System.Windows.Forms.Button();
this.loaderVersionLabel = new System.Windows.Forms.Label();
this.loaderDropdown = new System.Windows.Forms.ComboBox();
this.SuspendLayout();
//
// versionsList
//
this.versionsList.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.mcVer,
this.releaseDate,
this.releaseType});
this.versionsList.FullRowSelect = true;
this.versionsList.HideSelection = false;
this.versionsList.Location = new System.Drawing.Point(12, 43);
this.versionsList.Name = "versionsList";
this.versionsList.Size = new System.Drawing.Size(358, 240);
this.versionsList.TabIndex = 0;
this.versionsList.UseCompatibleStateImageBehavior = false;
this.versionsList.View = System.Windows.Forms.View.Details;
this.versionsList.SelectedIndexChanged += new System.EventHandler(this.listView1_SelectedIndexChanged);
//
// mcVer
//
this.mcVer.Text = "Version";
this.mcVer.Width = 142;
//
// releaseDate
//
this.releaseDate.Text = "Released";
this.releaseDate.Width = 93;
//
// releaseType
//
this.releaseType.Text = "Type";
this.releaseType.Width = 103;
//
// filterLabel
//
this.filterLabel.AutoSize = true;
this.filterLabel.Location = new System.Drawing.Point(388, 43);
this.filterLabel.Name = "filterLabel";
this.filterLabel.Size = new System.Drawing.Size(29, 13);
this.filterLabel.TabIndex = 1;
this.filterLabel.Text = "Filter";
//
// releasesCheck
//
this.releasesCheck.AutoSize = true;
this.releasesCheck.Checked = true;
this.releasesCheck.CheckState = System.Windows.Forms.CheckState.Checked;
this.releasesCheck.Location = new System.Drawing.Point(391, 63);
this.releasesCheck.Name = "releasesCheck";
this.releasesCheck.Size = new System.Drawing.Size(70, 17);
this.releasesCheck.TabIndex = 2;
this.releasesCheck.Text = "Releases";
this.releasesCheck.UseVisualStyleBackColor = true;
this.releasesCheck.CheckedChanged += new System.EventHandler(this.releasesCheck_CheckedChanged);
//
// snapshotsCheck
//
this.snapshotsCheck.AutoSize = true;
this.snapshotsCheck.Location = new System.Drawing.Point(391, 86);
this.snapshotsCheck.Name = "snapshotsCheck";
this.snapshotsCheck.Size = new System.Drawing.Size(76, 17);
this.snapshotsCheck.TabIndex = 3;
this.snapshotsCheck.Text = "Snapshots";
this.snapshotsCheck.UseVisualStyleBackColor = true;
this.snapshotsCheck.CheckedChanged += new System.EventHandler(this.snapshotsCheck_CheckedChanged);
//
// betasCheck
//
this.betasCheck.AutoSize = true;
this.betasCheck.Location = new System.Drawing.Point(391, 109);
this.betasCheck.Name = "betasCheck";
this.betasCheck.Size = new System.Drawing.Size(53, 17);
this.betasCheck.TabIndex = 5;
this.betasCheck.Text = "Betas";
this.betasCheck.UseVisualStyleBackColor = true;
this.betasCheck.CheckedChanged += new System.EventHandler(this.betasCheck_CheckedChanged);
//
// alphasCheck
//
this.alphasCheck.AutoSize = true;
this.alphasCheck.Location = new System.Drawing.Point(391, 132);
this.alphasCheck.Name = "alphasCheck";
this.alphasCheck.Size = new System.Drawing.Size(58, 17);
this.alphasCheck.TabIndex = 6;
this.alphasCheck.Text = "Alphas";
this.alphasCheck.UseVisualStyleBackColor = true;
this.alphasCheck.CheckedChanged += new System.EventHandler(this.alphasCheck_CheckedChanged);
//
// loaderLabel
//
this.loaderLabel.AutoSize = true;
this.loaderLabel.Location = new System.Drawing.Point(9, 294);
this.loaderLabel.Name = "loaderLabel";
this.loaderLabel.Size = new System.Drawing.Size(64, 13);
this.loaderLabel.TabIndex = 8;
this.loaderLabel.Text = "Mod Loader";
//
// noLoader
//
this.noLoader.AutoSize = true;
this.noLoader.Checked = true;
this.noLoader.Location = new System.Drawing.Point(79, 292);
this.noLoader.Name = "noLoader";
this.noLoader.Size = new System.Drawing.Size(51, 17);
this.noLoader.TabIndex = 13;
this.noLoader.TabStop = true;
this.noLoader.Text = "None";
this.noLoader.UseVisualStyleBackColor = true;
//
// forgeLoader
//
this.forgeLoader.AutoSize = true;
this.forgeLoader.Location = new System.Drawing.Point(134, 292);
this.forgeLoader.Name = "forgeLoader";
this.forgeLoader.Size = new System.Drawing.Size(52, 17);
this.forgeLoader.TabIndex = 14;
this.forgeLoader.Text = "Forge";
this.forgeLoader.UseVisualStyleBackColor = true;
this.forgeLoader.CheckedChanged += new System.EventHandler(this.forgeLoader_CheckedChanged);
//
// fabricLoader
//
this.fabricLoader.AutoSize = true;
this.fabricLoader.Enabled = false;
this.fabricLoader.Location = new System.Drawing.Point(192, 292);
this.fabricLoader.Name = "fabricLoader";
this.fabricLoader.Size = new System.Drawing.Size(54, 17);
this.fabricLoader.TabIndex = 15;
this.fabricLoader.Text = "Fabric";
this.fabricLoader.UseVisualStyleBackColor = true;
this.fabricLoader.CheckedChanged += new System.EventHandler(this.fabricLoader_CheckedChanged);
//
// liteLoader
//
this.liteLoader.AutoSize = true;
this.liteLoader.Enabled = false;
this.liteLoader.Location = new System.Drawing.Point(252, 292);
this.liteLoader.Name = "liteLoader";
this.liteLoader.Size = new System.Drawing.Size(78, 17);
this.liteLoader.TabIndex = 16;
this.liteLoader.Text = "Lite Loader";
this.liteLoader.UseVisualStyleBackColor = true;
//
// nameLabel
//
this.nameLabel.AutoSize = true;
this.nameLabel.Location = new System.Drawing.Point(12, 16);
this.nameLabel.Name = "nameLabel";
this.nameLabel.Size = new System.Drawing.Size(38, 13);
this.nameLabel.TabIndex = 18;
this.nameLabel.Text = "Name:";
//
// instanceName
//
this.instanceName.Location = new System.Drawing.Point(56, 13);
this.instanceName.Name = "instanceName";
this.instanceName.Size = new System.Drawing.Size(314, 20);
this.instanceName.TabIndex = 19;
//
// createInstance
//
this.createInstance.Location = new System.Drawing.Point(391, 317);
this.createInstance.Name = "createInstance";
this.createInstance.Size = new System.Drawing.Size(75, 23);
this.createInstance.TabIndex = 20;
this.createInstance.Text = "Create";
this.createInstance.UseVisualStyleBackColor = true;
this.createInstance.Click += new System.EventHandler(this.createInstance_Click);
//
// loaderVersionLabel
//
this.loaderVersionLabel.AutoSize = true;
this.loaderVersionLabel.Location = new System.Drawing.Point(9, 322);
this.loaderVersionLabel.Name = "loaderVersionLabel";
this.loaderVersionLabel.Size = new System.Drawing.Size(81, 13);
this.loaderVersionLabel.TabIndex = 21;
this.loaderVersionLabel.Text = "Loader Version:";
//
// loaderDropdown
//
this.loaderDropdown.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.loaderDropdown.FormattingEnabled = true;
this.loaderDropdown.Location = new System.Drawing.Point(96, 319);
this.loaderDropdown.Name = "loaderDropdown";
this.loaderDropdown.Size = new System.Drawing.Size(274, 21);
this.loaderDropdown.TabIndex = 22;
//
// CreateVanillaInstance
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(497, 351);
this.Controls.Add(this.loaderDropdown);
this.Controls.Add(this.loaderVersionLabel);
this.Controls.Add(this.createInstance);
this.Controls.Add(this.instanceName);
this.Controls.Add(this.nameLabel);
this.Controls.Add(this.liteLoader);
this.Controls.Add(this.fabricLoader);
this.Controls.Add(this.forgeLoader);
this.Controls.Add(this.noLoader);
this.Controls.Add(this.loaderLabel);
this.Controls.Add(this.alphasCheck);
this.Controls.Add(this.betasCheck);
this.Controls.Add(this.snapshotsCheck);
this.Controls.Add(this.releasesCheck);
this.Controls.Add(this.filterLabel);
this.Controls.Add(this.versionsList);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "CreateVanillaInstance";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Create Instance";
this.Load += new System.EventHandler(this.CreateVanillaInstance_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.ListView versionsList;
private System.Windows.Forms.ColumnHeader mcVer;
private System.Windows.Forms.ColumnHeader releaseDate;
private System.Windows.Forms.ColumnHeader releaseType;
private System.Windows.Forms.Label filterLabel;
private System.Windows.Forms.CheckBox releasesCheck;
private System.Windows.Forms.CheckBox snapshotsCheck;
private System.Windows.Forms.CheckBox betasCheck;
private System.Windows.Forms.CheckBox alphasCheck;
private System.Windows.Forms.Label loaderLabel;
private System.Windows.Forms.RadioButton noLoader;
private System.Windows.Forms.RadioButton forgeLoader;
private System.Windows.Forms.RadioButton fabricLoader;
private System.Windows.Forms.RadioButton liteLoader;
private System.Windows.Forms.Label nameLabel;
private System.Windows.Forms.TextBox instanceName;
private System.Windows.Forms.Button createInstance;
private System.Windows.Forms.Label loaderVersionLabel;
private System.Windows.Forms.ComboBox loaderDropdown;
}
}

View File

@@ -0,0 +1,262 @@
using CmlLib.Core;
using CmlLib.Core.Installer.FabricMC;
using CmlLib.Core.Installer.Forge.Versions;
using CmlLib.Core.Version;
using CmlLib.Core.VersionLoader;
using CmlLib.Core.VersionMetadata;
using Semver;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using WolfLauncher.core;
using WolfLauncher.model;
/**
* Author: HypherionSA
* Instance Creation dialog
**/
namespace WolfLauncher.gui.launcher
{
public partial class CreateVanillaInstance : Form
{
// Set launcher instance
private Launcher launcher = Launcher.INSTANCE;
private CMLauncher l;
// Cache
private List<ListViewItem> items = new List<ListViewItem>();
private ListViewItem lastItem;
// First MC version that supports fabric
private SemVersion fabricLowest = SemVersion.Parse("1.14.2");
public CreateVanillaInstance()
{
InitializeComponent();
l = launcher.getCMLauncher();
l.VersionLoader = new MojangVersionLoader();
this.Text = String.Format("{0} - {1} - {2}", "Create Instance", LauncherConstants.LauncherName, LauncherConstants.Version);
}
private async void CreateVanillaInstance_Load(object sender, EventArgs e)
{
// Get game versions
MVersionCollection versions = await l.GetAllVersionsAsync();
versionsList.Items.Clear();
// Load Versions into list
foreach(MVersionMetadata meta in versions)
{
ListViewItem itm = new ListViewItem(meta.Name);
itm.SubItems.Add(meta.ReleaseTimeStr);
itm.SubItems.Add(meta.Type);
versionsList.Items.Add(itm);
items.Add(itm);
}
// Apply version filtering
sortItems();
}
private void sortItems()
{
// Clear List
versionsList.Items.Clear();
foreach (ListViewItem itm in items)
{
// Release Version
if (itm.SubItems[2].Text.Equals("release") && releasesCheck.Checked)
versionsList.Items.Add(itm);
// Snapshot Version
if (itm.SubItems[2].Text.Equals("snapshot") && snapshotsCheck.Checked)
versionsList.Items.Add(itm);
// Beta Version
if (itm.SubItems[2].Text.Equals("old_beta") && betasCheck.Checked)
versionsList.Items.Add(itm);
// Alpha version
if (itm.SubItems[2].Text.Equals("old_alpha") && alphasCheck.Checked)
versionsList.Items.Add(itm);
}
// Select first item in list
if (versionsList.Items.Count > 0)
versionsList.Items[0].Selected = true;
}
private void releasesCheck_CheckedChanged(object sender, EventArgs e)
{
// Apply Filter
sortItems();
}
private void snapshotsCheck_CheckedChanged(object sender, EventArgs e)
{
// Apply Filter
sortItems();
}
private void betasCheck_CheckedChanged(object sender, EventArgs e)
{
// Apply Filter
sortItems();
}
private void alphasCheck_CheckedChanged(object sender, EventArgs e)
{
// Apply Filter
sortItems();
}
/**
* Selected version changed. Update Loaders list if needed
**/
private void listView1_SelectedIndexChanged(object sender, EventArgs e)
{
if (versionsList.SelectedItems.Count > 0)
{
// Refresh Forge
if (forgeLoader.Checked)
loadForge();
// Refresh Fabric
if (fabricLoader.Enabled && fabricLoader.Checked)
loadFabric();
// Update instance name, if the user didn't change it
ListViewItem sel = versionsList.SelectedItems[0];
if (lastItem == null || instanceName.Text == lastItem.Text || String.IsNullOrEmpty(instanceName.Text))
{
instanceName.Text = sel.Text;
lastItem = sel;
}
// Load fabric versions if available
try
{
SemVersion currentVer = SemVersion.Parse(sel.Text);
fabricLoader.Enabled = currentVer.ComparePrecedenceTo(fabricLowest) >= 0;
} catch
{
fabricLoader.Enabled = true;
}
}
}
/**
* Load and Filter forge versions
**/
private async void loadForge()
{
// Clear dropdown
loaderDropdown.Items.Clear();
try
{
// Load Forge Versions for selected minecraft version
var forgeLoader = new ForgeVersionLoader(new System.Net.Http.HttpClient());
var versions = await forgeLoader.GetForgeVersions(versionsList.SelectedItems[0].Text);
var recommended = versions.First(v => v.IsRecommendedVersion);
foreach (var version in versions)
{
// Mark item as recommended if it is
String ver = version.ForgeVersionName;
if (recommended != null && version.ForgeVersionName == recommended.ForgeVersionName)
ver += " (Recommended)";
// Add item to dropdown
loaderDropdown.Items.Add(ver);
}
} catch { }
}
/**
* Load Fabric Versions
**/
private async void loadFabric()
{
// Clear dropdown
loaderDropdown.Items.Clear();
// Load Fabric Versions
var fabricLoader = new FabricVersionLoader();
var fabricVersions = await fabricLoader.GetVersionMetadatasAsync();
foreach (var v in fabricVersions)
{
// Add item to dropdown
loaderDropdown.Items.Add(v.Name);
}
}
/**
* Forge radio checked, so we refresh forge
**/
private void forgeLoader_CheckedChanged(object sender, EventArgs e)
{
if (forgeLoader.Checked)
loadForge();
}
/**
* Set up instance meta data ready to be written to the disk
**/
private void createInstance_Click(object sender, EventArgs e)
{
// Create new instance manifest
Instance instance = new Instance();
// Set game version for instance
instance.gameVersion = versionsList.SelectedItems[0].Text;
// Set instance name
instance.name = instanceName.Text;
// Local install. This instance will be ignored from update checkers
instance.localInstall = true;
// Check if a mod loader should be installed
if (loaderDropdown.Items.Count > 0 && loaderDropdown.SelectedItem != null)
{
// Loader is forge
if (forgeLoader.Checked)
instance.loader = "forge:" + loaderDropdown.SelectedItem.ToString().Replace(" (Recommended)", "");
// Loader is fabric
if (fabricLoader.Checked)
instance.loader = "fabric:" + loaderDropdown.SelectedItem.ToString();
}
// Set default settings for instance
instance.settings = new Instance.Settings
{
maxRam = 2024,
minRam = 512,
screenHeight = "auto",
screenWidth = "auto",
javaPath = "",
javaArgs = ""
};
// Persist to disk
var s = launcher.install(instance);
// Close the window if the instance was created
if (s)
this.Close();
}
private void fabricLoader_CheckedChanged(object sender, EventArgs e)
{
// Fabric selected, load fabric versions
if (fabricLoader.Checked)
loadFabric();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

85
gui/launcher/InstallerForm.Designer.cs generated Normal file
View File

@@ -0,0 +1,85 @@
namespace WolfLauncher.gui.launcher
{
partial class InstallerForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.downloadLabel = new System.Windows.Forms.Label();
this.dlProgressbar = new System.Windows.Forms.ProgressBar();
this.backgroundWorker1 = new System.ComponentModel.BackgroundWorker();
this.backgroundWorker2 = new System.ComponentModel.BackgroundWorker();
this.SuspendLayout();
//
// downloadLabel
//
this.downloadLabel.AutoEllipsis = true;
this.downloadLabel.Location = new System.Drawing.Point(9, 9);
this.downloadLabel.Name = "downloadLabel";
this.downloadLabel.Size = new System.Drawing.Size(373, 20);
this.downloadLabel.TabIndex = 1;
this.downloadLabel.Text = "Downloading 0/0 files";
this.downloadLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// dlProgressbar
//
this.dlProgressbar.Location = new System.Drawing.Point(12, 32);
this.dlProgressbar.Name = "dlProgressbar";
this.dlProgressbar.Size = new System.Drawing.Size(370, 23);
this.dlProgressbar.TabIndex = 2;
//
// backgroundWorker1
//
this.backgroundWorker1.DoWork += new System.ComponentModel.DoWorkEventHandler(this.backgroundWorker1_DoWork);
this.backgroundWorker1.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.backgroundWorker1_RunWorkerCompleted);
//
// InstallerForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(396, 70);
this.Controls.Add(this.dlProgressbar);
this.Controls.Add(this.downloadLabel);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "InstallerForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Installing Instance";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.InstallerForm_FormClosing);
this.Load += new System.EventHandler(this.InstallerForm_Load);
this.Shown += new System.EventHandler(this.InstallerForm_Shown);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Label downloadLabel;
private System.Windows.Forms.ProgressBar dlProgressbar;
private System.ComponentModel.BackgroundWorker backgroundWorker1;
private System.ComponentModel.BackgroundWorker backgroundWorker2;
}
}

View File

@@ -0,0 +1,137 @@
using CmlLib.Core;
using CmlLib.Core.Downloader;
using CmlLib.Core.Files;
using CmlLib.Core.Installer.FabricMC;
using CmlLib.Core.Installer.Forge;
using System;
using System.ComponentModel;
using System.Threading;
using System.Windows.Forms;
using WolfLauncher.core;
using WolfLauncher.model;
/**
* Author: HypherionSA
* Instance Installer/Verifier
**/
namespace WolfLauncher.gui.launcher
{
public partial class InstallerForm : Form
{
// References to Launcher instance
private Launcher launcer = Launcher.INSTANCE;
private Instance i;
private CMLauncher l;
public InstallerForm(Instance instance)
{
InitializeComponent();
// Setup Variables
i = instance;
l = launcer.getCMLauncher();
Control.CheckForIllegalCrossThreadCalls = false;
this.Text = String.Format("{0} - {1} - {2}", "Preparing " + instance.name, LauncherConstants.LauncherName, LauncherConstants.Version);
}
private void InstallerForm_Load(object sender, EventArgs e)
{
// Register Event Listeners
l.FileChanged += downloadFileChanged;
l.ProgressChanged += downloadProgress;
}
private void downloadProgress(object sender, ProgressChangedEventArgs e)
{
// Update Progress Bar
dlProgressbar.Value = e.ProgressPercentage;
}
private void downloadFileChanged(DownloadFileChangedEventArgs e)
{
// Verification, so we ignore
if (e.Source is IFileChecker)
return;
try
{
// Update progress label
downloadLabel.Text = "Downloading " + e.FileKind.ToString() + " - " + e.ProgressedFileCount + "/" + e.TotalFileCount + " files";
}
catch { }
}
private void InstallerForm_Shown(object sender, EventArgs e)
{
// Start Installation/Verifaction Process
if (!backgroundWorker1.IsBusy)
backgroundWorker1.RunWorkerAsync();
}
private async void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
// Check if we should install a loader
if (i.loader != null && i.loader != "none")
{
// Instance requires forge
if (i.loader.Contains("forge:"))
{
// Parse forge version from manifest
var loader = i.loader.Replace("forge:", "");
LauncherLogger.INSTANCE.addLog("Installing Forge " + loader);
// Install Forge
var forge = new MForge(l);
forge.ProgressChanged += downloadProgress;
forge.FileChanged += downloadFileChanged;
forge.Install(i.gameVersion, loader).Wait();
l.GetAllVersions();
}
// Instance requires Fabric
if (i.loader.Contains("fabric:"))
{
// Parse fabric version from manifest
var loader = i.loader.Replace("fabric:", "");
LauncherLogger.INSTANCE.addLog("Installing Fabric " + loader);
// Install Fabric
var fabricLoader = new FabricVersionLoader();
var fabricV = await fabricLoader.GetVersionMetadatasAsync();
var fabric = fabricV.GetVersionMetadata(loader);
fabric.Save(l.MinecraftPath);
// Vanilla Install
l.CheckAndDownload(l.GetVersion(i.gameVersion));
l.GetAllVersions();
}
} else
{
// Vanilla Install
l.CheckAndDownload(l.GetVersion(i.gameVersion));
l.GetAllVersions();
}
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
// Progress is finished, so we remove listeners
l.FileChanged -= downloadFileChanged;
l.ProgressChanged -= downloadProgress;
// Wait for all threads to shut down and close the dialog
Thread.Sleep(1000);
this.DialogResult = DialogResult.OK;
this.Close();
}
private void InstallerForm_FormClosing(object sender, FormClosingEventArgs e)
{
// Worker is busy, so form cannot be closed
if (backgroundWorker1.IsBusy)
e.Cancel = true;
}
}
}

View File

@@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="backgroundWorker1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="backgroundWorker2.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>181, 17</value>
</metadata>
</root>

191
gui/launcher/InstanceSettings.Designer.cs generated Normal file
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namespace WolfLauncher.gui.launcher
{
partial class InstanceSettings
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.maxRamLabel = new System.Windows.Forms.Label();
this.minRamLabel = new System.Windows.Forms.Label();
this.maxRam = new System.Windows.Forms.NumericUpDown();
this.minRam = new System.Windows.Forms.NumericUpDown();
this.javaArgsLabel = new System.Windows.Forms.Label();
this.jvmArgs = new System.Windows.Forms.TextBox();
this.screenHeightLabel = new System.Windows.Forms.Label();
this.screenWidthLabel = new System.Windows.Forms.Label();
this.screenWidth = new System.Windows.Forms.TextBox();
this.screenHeight = new System.Windows.Forms.TextBox();
this.saveSettings = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.maxRam)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.minRam)).BeginInit();
this.SuspendLayout();
//
// maxRamLabel
//
this.maxRamLabel.AutoSize = true;
this.maxRamLabel.Location = new System.Drawing.Point(12, 9);
this.maxRamLabel.Name = "maxRamLabel";
this.maxRamLabel.Size = new System.Drawing.Size(80, 13);
this.maxRamLabel.TabIndex = 0;
this.maxRamLabel.Text = "Max Ram (MB):";
//
// minRamLabel
//
this.minRamLabel.AutoSize = true;
this.minRamLabel.Location = new System.Drawing.Point(12, 37);
this.minRamLabel.Name = "minRamLabel";
this.minRamLabel.Size = new System.Drawing.Size(77, 13);
this.minRamLabel.TabIndex = 1;
this.minRamLabel.Text = "Min Ram (MB):";
//
// maxRam
//
this.maxRam.Increment = new decimal(new int[] {
512,
0,
0,
0});
this.maxRam.Location = new System.Drawing.Point(106, 7);
this.maxRam.Name = "maxRam";
this.maxRam.Size = new System.Drawing.Size(120, 20);
this.maxRam.TabIndex = 2;
//
// minRam
//
this.minRam.Increment = new decimal(new int[] {
512,
0,
0,
0});
this.minRam.Location = new System.Drawing.Point(106, 35);
this.minRam.Name = "minRam";
this.minRam.Size = new System.Drawing.Size(120, 20);
this.minRam.TabIndex = 3;
//
// javaArgsLabel
//
this.javaArgsLabel.AutoSize = true;
this.javaArgsLabel.Location = new System.Drawing.Point(12, 62);
this.javaArgsLabel.Name = "javaArgsLabel";
this.javaArgsLabel.Size = new System.Drawing.Size(57, 13);
this.javaArgsLabel.TabIndex = 4;
this.javaArgsLabel.Text = "Java Args:";
//
// jvmArgs
//
this.jvmArgs.Location = new System.Drawing.Point(106, 61);
this.jvmArgs.Multiline = true;
this.jvmArgs.Name = "jvmArgs";
this.jvmArgs.Size = new System.Drawing.Size(330, 195);
this.jvmArgs.TabIndex = 5;
//
// screenHeightLabel
//
this.screenHeightLabel.AutoSize = true;
this.screenHeightLabel.Location = new System.Drawing.Point(12, 294);
this.screenHeightLabel.Name = "screenHeightLabel";
this.screenHeightLabel.Size = new System.Drawing.Size(78, 13);
this.screenHeightLabel.TabIndex = 7;
this.screenHeightLabel.Text = "Screen Height:";
//
// screenWidthLabel
//
this.screenWidthLabel.AutoSize = true;
this.screenWidthLabel.Location = new System.Drawing.Point(12, 266);
this.screenWidthLabel.Name = "screenWidthLabel";
this.screenWidthLabel.Size = new System.Drawing.Size(75, 13);
this.screenWidthLabel.TabIndex = 6;
this.screenWidthLabel.Text = "Screen Width:";
//
// screenWidth
//
this.screenWidth.Location = new System.Drawing.Point(106, 263);
this.screenWidth.Name = "screenWidth";
this.screenWidth.Size = new System.Drawing.Size(120, 20);
this.screenWidth.TabIndex = 8;
//
// screenHeight
//
this.screenHeight.Location = new System.Drawing.Point(106, 291);
this.screenHeight.Name = "screenHeight";
this.screenHeight.Size = new System.Drawing.Size(120, 20);
this.screenHeight.TabIndex = 9;
//
// saveSettings
//
this.saveSettings.Location = new System.Drawing.Point(361, 288);
this.saveSettings.Name = "saveSettings";
this.saveSettings.Size = new System.Drawing.Size(75, 23);
this.saveSettings.TabIndex = 10;
this.saveSettings.Text = "Save";
this.saveSettings.UseVisualStyleBackColor = true;
this.saveSettings.Click += new System.EventHandler(this.saveSettings_Click);
//
// InstanceSettings
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(449, 324);
this.Controls.Add(this.saveSettings);
this.Controls.Add(this.screenHeight);
this.Controls.Add(this.screenWidth);
this.Controls.Add(this.screenHeightLabel);
this.Controls.Add(this.screenWidthLabel);
this.Controls.Add(this.jvmArgs);
this.Controls.Add(this.javaArgsLabel);
this.Controls.Add(this.minRam);
this.Controls.Add(this.maxRam);
this.Controls.Add(this.minRamLabel);
this.Controls.Add(this.maxRamLabel);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "InstanceSettings";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Instance Settings";
this.Load += new System.EventHandler(this.InstanceSettings_Load);
((System.ComponentModel.ISupportInitialize)(this.maxRam)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.minRam)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label maxRamLabel;
private System.Windows.Forms.Label minRamLabel;
private System.Windows.Forms.NumericUpDown maxRam;
private System.Windows.Forms.NumericUpDown minRam;
private System.Windows.Forms.Label javaArgsLabel;
private System.Windows.Forms.TextBox jvmArgs;
private System.Windows.Forms.Label screenHeightLabel;
private System.Windows.Forms.Label screenWidthLabel;
private System.Windows.Forms.TextBox screenWidth;
private System.Windows.Forms.TextBox screenHeight;
private System.Windows.Forms.Button saveSettings;
}
}

View File

@@ -0,0 +1,77 @@
using System;
using System.Windows.Forms;
using WolfLauncher.core;
using WolfLauncher.model;
/**
* Author: HypherionSA
* Instance settings dialog like Ram, JVM args, Screensize etc
**/
namespace WolfLauncher.gui.launcher
{
public partial class InstanceSettings : Form
{
// Reference to launcher instance
private Instance instance;
public InstanceSettings(Instance ins)
{
InitializeComponent();
instance = ins;
this.Text = String.Format("{0} - {1} - {2}", "Settings for " + ins.name, LauncherConstants.LauncherName, LauncherConstants.Version);
}
/**
* Read instance settings from manifest
**/
private void InstanceSettings_Load(object sender, EventArgs e)
{
// Get system information
var i = new Microsoft.VisualBasic.Devices.ComputerInfo();
// Set max ram values. Adds in a buffer so you still have memory left for the OS
maxRam.Maximum = i.TotalPhysicalMemory / (1024 * 1024) - 1024;
minRam.Maximum = maxRam.Maximum / 2;
// Check if instance has settings, otherwise apply defaults
if (instance.settings == null)
{
instance.settings = new Instance.Settings
{
maxRam = 2024,
minRam = 512,
screenHeight = "auto",
screenWidth = "auto",
javaPath = "",
javaArgs = ""
};
}
// Set values from manifest
maxRam.Value = instance.settings.maxRam;
minRam.Value = instance.settings.minRam;
jvmArgs.Text = instance.settings.javaArgs;
screenWidth.Text = instance.settings.screenWidth;
screenHeight.Text = instance.settings.screenHeight;
}
/**
* Persist Settings to instance manifest
**/
private void saveSettings_Click(object sender, EventArgs e)
{
// Add values to manifest
instance.settings.maxRam = (int)maxRam.Value;
instance.settings.minRam = (int)minRam.Value;
instance.settings.javaArgs = jvmArgs.Text;
instance.settings.screenWidth = screenWidth.Text;
instance.settings.screenHeight = screenHeight.Text;
// Save Settings
Launcher.INSTANCE.updateInstanceSettings(instance);
MessageBox.Show("Settings Saved", "Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

273
gui/launcher/InstanceWindow.Designer.cs generated Normal file
View File

@@ -0,0 +1,273 @@
namespace WolfLauncher.gui.launcher
{
partial class InstanceWindow
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.logTab = new System.Windows.Forms.TabControl();
this.logPage = new System.Windows.Forms.TabPage();
this.logContainer = new System.Windows.Forms.Panel();
this.logWindow = new System.Windows.Forms.RichTextBox();
this.logPanelBottom = new System.Windows.Forms.Panel();
this.panel1 = new System.Windows.Forms.Panel();
this.launchBtn = new System.Windows.Forms.Button();
this.launchOfflineBtn = new System.Windows.Forms.Button();
this.demoBtn = new System.Windows.Forms.Button();
this.closeBtn = new System.Windows.Forms.Button();
this.topPanel = new System.Windows.Forms.Panel();
this.copyLog = new System.Windows.Forms.Button();
this.uploadLog = new System.Windows.Forms.Button();
this.clearLog = new System.Windows.Forms.Button();
this.wrapLines = new System.Windows.Forms.CheckBox();
this.updateLog = new System.Windows.Forms.CheckBox();
this.logTab.SuspendLayout();
this.logPage.SuspendLayout();
this.logContainer.SuspendLayout();
this.panel1.SuspendLayout();
this.topPanel.SuspendLayout();
this.SuspendLayout();
//
// logTab
//
this.logTab.Controls.Add(this.logPage);
this.logTab.Dock = System.Windows.Forms.DockStyle.Fill;
this.logTab.Location = new System.Drawing.Point(0, 0);
this.logTab.Name = "logTab";
this.logTab.SelectedIndex = 0;
this.logTab.Size = new System.Drawing.Size(800, 450);
this.logTab.TabIndex = 0;
//
// logPage
//
this.logPage.Controls.Add(this.logContainer);
this.logPage.Controls.Add(this.panel1);
this.logPage.Controls.Add(this.topPanel);
this.logPage.Location = new System.Drawing.Point(4, 22);
this.logPage.Name = "logPage";
this.logPage.Padding = new System.Windows.Forms.Padding(3);
this.logPage.Size = new System.Drawing.Size(792, 424);
this.logPage.TabIndex = 0;
this.logPage.Text = "Minecraft Log";
this.logPage.UseVisualStyleBackColor = true;
//
// logContainer
//
this.logContainer.Controls.Add(this.logWindow);
this.logContainer.Controls.Add(this.logPanelBottom);
this.logContainer.Dock = System.Windows.Forms.DockStyle.Fill;
this.logContainer.Location = new System.Drawing.Point(3, 38);
this.logContainer.Name = "logContainer";
this.logContainer.Size = new System.Drawing.Size(786, 351);
this.logContainer.TabIndex = 2;
//
// logWindow
//
this.logWindow.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.logWindow.Dock = System.Windows.Forms.DockStyle.Fill;
this.logWindow.Location = new System.Drawing.Point(0, 0);
this.logWindow.Name = "logWindow";
this.logWindow.ReadOnly = true;
this.logWindow.Size = new System.Drawing.Size(786, 319);
this.logWindow.TabIndex = 1;
this.logWindow.Text = "";
this.logWindow.WordWrap = false;
//
// logPanelBottom
//
this.logPanelBottom.Dock = System.Windows.Forms.DockStyle.Bottom;
this.logPanelBottom.Location = new System.Drawing.Point(0, 319);
this.logPanelBottom.Name = "logPanelBottom";
this.logPanelBottom.Size = new System.Drawing.Size(786, 32);
this.logPanelBottom.TabIndex = 0;
//
// panel1
//
this.panel1.Controls.Add(this.launchBtn);
this.panel1.Controls.Add(this.launchOfflineBtn);
this.panel1.Controls.Add(this.demoBtn);
this.panel1.Controls.Add(this.closeBtn);
this.panel1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.panel1.Location = new System.Drawing.Point(3, 389);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(786, 32);
this.panel1.TabIndex = 1;
//
// launchBtn
//
this.launchBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.launchBtn.Location = new System.Drawing.Point(346, 5);
this.launchBtn.Name = "launchBtn";
this.launchBtn.Size = new System.Drawing.Size(114, 23);
this.launchBtn.TabIndex = 5;
this.launchBtn.Text = "Launch";
this.launchBtn.UseVisualStyleBackColor = true;
this.launchBtn.Click += new System.EventHandler(this.launchBtn_Click);
//
// launchOfflineBtn
//
this.launchOfflineBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.launchOfflineBtn.Enabled = false;
this.launchOfflineBtn.Location = new System.Drawing.Point(466, 5);
this.launchOfflineBtn.Name = "launchOfflineBtn";
this.launchOfflineBtn.Size = new System.Drawing.Size(114, 23);
this.launchOfflineBtn.TabIndex = 4;
this.launchOfflineBtn.Text = "Launch Offline";
this.launchOfflineBtn.UseVisualStyleBackColor = true;
//
// demoBtn
//
this.demoBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.demoBtn.Enabled = false;
this.demoBtn.Location = new System.Drawing.Point(586, 5);
this.demoBtn.Name = "demoBtn";
this.demoBtn.Size = new System.Drawing.Size(114, 23);
this.demoBtn.TabIndex = 3;
this.demoBtn.Text = "Launch Demo";
this.demoBtn.UseVisualStyleBackColor = true;
//
// closeBtn
//
this.closeBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.closeBtn.Location = new System.Drawing.Point(706, 5);
this.closeBtn.Name = "closeBtn";
this.closeBtn.Size = new System.Drawing.Size(75, 23);
this.closeBtn.TabIndex = 2;
this.closeBtn.Text = "Close";
this.closeBtn.UseVisualStyleBackColor = true;
this.closeBtn.Click += new System.EventHandler(this.closeBtn_Click);
//
// topPanel
//
this.topPanel.Controls.Add(this.copyLog);
this.topPanel.Controls.Add(this.uploadLog);
this.topPanel.Controls.Add(this.clearLog);
this.topPanel.Controls.Add(this.wrapLines);
this.topPanel.Controls.Add(this.updateLog);
this.topPanel.Dock = System.Windows.Forms.DockStyle.Top;
this.topPanel.Location = new System.Drawing.Point(3, 3);
this.topPanel.Name = "topPanel";
this.topPanel.Size = new System.Drawing.Size(786, 35);
this.topPanel.TabIndex = 0;
//
// copyLog
//
this.copyLog.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.copyLog.Enabled = false;
this.copyLog.Location = new System.Drawing.Point(544, 4);
this.copyLog.Name = "copyLog";
this.copyLog.Size = new System.Drawing.Size(75, 23);
this.copyLog.TabIndex = 4;
this.copyLog.Text = "Copy Log";
this.copyLog.UseVisualStyleBackColor = true;
//
// uploadLog
//
this.uploadLog.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.uploadLog.Enabled = false;
this.uploadLog.Location = new System.Drawing.Point(625, 4);
this.uploadLog.Name = "uploadLog";
this.uploadLog.Size = new System.Drawing.Size(75, 23);
this.uploadLog.TabIndex = 3;
this.uploadLog.Text = "Upload Log";
this.uploadLog.UseVisualStyleBackColor = true;
//
// clearLog
//
this.clearLog.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.clearLog.Location = new System.Drawing.Point(706, 4);
this.clearLog.Name = "clearLog";
this.clearLog.Size = new System.Drawing.Size(75, 23);
this.clearLog.TabIndex = 1;
this.clearLog.Text = "Clear";
this.clearLog.UseVisualStyleBackColor = true;
this.clearLog.Click += new System.EventHandler(this.clearLog_Click);
//
// wrapLines
//
this.wrapLines.AutoSize = true;
this.wrapLines.Checked = true;
this.wrapLines.CheckState = System.Windows.Forms.CheckState.Checked;
this.wrapLines.Location = new System.Drawing.Point(112, 8);
this.wrapLines.Name = "wrapLines";
this.wrapLines.Size = new System.Drawing.Size(80, 17);
this.wrapLines.TabIndex = 2;
this.wrapLines.Text = "Wrap Lines";
this.wrapLines.UseVisualStyleBackColor = true;
this.wrapLines.CheckedChanged += new System.EventHandler(this.wrapLines_CheckedChanged);
//
// updateLog
//
this.updateLog.AutoSize = true;
this.updateLog.Checked = true;
this.updateLog.CheckState = System.Windows.Forms.CheckState.Checked;
this.updateLog.Location = new System.Drawing.Point(9, 8);
this.updateLog.Name = "updateLog";
this.updateLog.Size = new System.Drawing.Size(97, 17);
this.updateLog.TabIndex = 1;
this.updateLog.Text = "Keep Updating";
this.updateLog.UseVisualStyleBackColor = true;
this.updateLog.CheckedChanged += new System.EventHandler(this.updateLog_CheckedChanged);
//
// InstanceWindow
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.logTab);
this.Name = "InstanceWindow";
this.Text = "InstanceWindow";
this.Load += new System.EventHandler(this.InstanceWindow_Load);
this.logTab.ResumeLayout(false);
this.logPage.ResumeLayout(false);
this.logContainer.ResumeLayout(false);
this.panel1.ResumeLayout(false);
this.topPanel.ResumeLayout(false);
this.topPanel.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TabControl logTab;
private System.Windows.Forms.TabPage logPage;
private System.Windows.Forms.Panel topPanel;
private System.Windows.Forms.CheckBox updateLog;
private System.Windows.Forms.CheckBox wrapLines;
private System.Windows.Forms.Button clearLog;
private System.Windows.Forms.Button uploadLog;
private System.Windows.Forms.Button copyLog;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.Button closeBtn;
private System.Windows.Forms.Button demoBtn;
private System.Windows.Forms.Button launchOfflineBtn;
private System.Windows.Forms.Button launchBtn;
private System.Windows.Forms.Panel logContainer;
private System.Windows.Forms.Panel logPanelBottom;
private System.Windows.Forms.RichTextBox logWindow;
}
}

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using System;
using System.Windows.Forms;
using WolfLauncher.core;
using WolfLauncher.model;
/**
* Author: HypherionSA
* Console window for instances
**/
namespace WolfLauncher.gui.launcher
{
public partial class InstanceWindow : Form
{
// Reference to launcher instance
private Instance instance;
public InstanceWindow(Instance ins)
{
InitializeComponent();
this.instance = ins;
this.Text = String.Format("{0} - {1} - {2}", "Console window for " + ins.name, LauncherConstants.LauncherName, LauncherConstants.Version);
}
private void wrapLines_CheckedChanged(object sender, EventArgs e)
{
// Apply wordwrapping based on checkbox
logWindow.WordWrap = wrapLines.Checked;
}
private void InstanceWindow_Load(object sender, EventArgs e)
{
// Setup default values
logWindow.WordWrap = wrapLines.Checked;
// Load log from logger if it exists
LauncherLogger.INSTANCE.logWindow = this.logWindow;
LauncherLogger.INSTANCE.loadLog(instance);
LauncherLogger.INSTANCE.canUpdateLog = true;
}
private void clearLog_Click(object sender, EventArgs e)
{
// Clear the log
logWindow.Clear();
LauncherLogger.INSTANCE.clearLog();
}
private void closeBtn_Click(object sender, EventArgs e)
{
// Close the window... Really? I needed to comment this??
this.Close();
}
private void launchBtn_Click(object sender, EventArgs e)
{
// Launch Instance
MainLauncherForm.INSTANCE.launchInstance(instance);
}
private void updateLog_CheckedChanged(object sender, EventArgs e)
{
// Set if log can be updated in the window or not
LauncherLogger.INSTANCE.canUpdateLog = updateLog.Checked;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

30
model/Instance.cs Normal file
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/**
* Author: HypherionSA
* Instance Manifest Model
**/
namespace WolfLauncher.model
{
public class Instance
{
// General Instance info like Game Version, Name, etc.
public string name { get; set; }
public string gameVersion { get; set; }
public string loader { get; set; }
public bool localInstall { get; set; }
public Settings settings { get; set; }
public class Settings
{
// Java and Screen Settings
public int maxRam { get; set; }
public int minRam { get; set; }
public string screenWidth { get; set; }
public string screenHeight { get; set; }
public string javaPath { get; set; }
public string javaArgs { get; set; }
}
}
}

33
packages.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="CmlLib.Core" version="3.3.7" targetFramework="net472" />
<package id="CmlLib.Core.Auth.Microsoft" version="3.0.0" targetFramework="net472" />
<package id="CmlLib.Core.Installer.Forge" version="0.0.2" targetFramework="net472" />
<package id="HtmlAgilityPack" version="1.11.48" targetFramework="net472" />
<package id="LZMA-SDK" version="19.0.0" targetFramework="net472" />
<package id="Microsoft.Bcl.AsyncInterfaces" version="7.0.0" targetFramework="net472" />
<package id="Microsoft.Extensions.Logging.Abstractions" version="7.0.0" targetFramework="net472" />
<package id="Microsoft.Web.WebView2" version="1.0.1823.32" targetFramework="net472" />
<package id="MojangAPI" version="1.2.1" targetFramework="net472" />
<package id="Newtonsoft.Json" version="13.0.1" targetFramework="net472" />
<package id="Semver" version="2.3.0" targetFramework="net472" />
<package id="SharpZipLib" version="1.3.3" targetFramework="net472" />
<package id="System.Buffers" version="4.5.1" targetFramework="net472" />
<package id="System.IO" version="4.3.0" targetFramework="net472" />
<package id="System.Memory" version="4.5.5" targetFramework="net472" />
<package id="System.Net.Http" version="4.3.4" targetFramework="net472" />
<package id="System.Net.Http.Json" version="6.0.1" targetFramework="net472" />
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net472" />
<package id="System.Runtime" version="4.3.0" targetFramework="net472" />
<package id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" targetFramework="net472" />
<package id="System.Security.Cryptography.Algorithms" version="4.3.0" targetFramework="net472" />
<package id="System.Security.Cryptography.Encoding" version="4.3.0" targetFramework="net472" />
<package id="System.Security.Cryptography.Primitives" version="4.3.0" targetFramework="net472" />
<package id="System.Security.Cryptography.X509Certificates" version="4.3.0" targetFramework="net472" />
<package id="System.Text.Encodings.Web" version="7.0.0" targetFramework="net472" />
<package id="System.Text.Json" version="7.0.3" targetFramework="net472" />
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net472" />
<package id="System.ValueTuple" version="4.5.0" targetFramework="net472" />
<package id="XboxAuthNet" version="3.0.2" targetFramework="net472" />
<package id="XboxAuthNet.Game" version="1.2.1" targetFramework="net472" />
</packages>

76
readme.md Normal file
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## Wolf Launcher
A Custom launcher for Servers and Modpacks hosted by First Dark Development.
Supports Vanilla, Forge, Fabric. Quilt and LiteLoader coming soon.
### This launcher is still a WIP. The code is shared here for transparency and is not intended to be used yet.
---
## System Requirements
* Windows 8 or newer
* .NET Framework 4.7.2 or newer
* Internet Connection
* Minecraft Java Account with valid game license
---
## Launcher Features
* Automatically installs the required JAVA version
* Can install Forge and Fabric along with vanilla instances
* Supports Microsoft Account Authentication
* Is functional atleast... Still VERY WIP
## Planned Features
* Modrinth Support
* Mods
* Modpacks
* Resource Packs
* Modpack Downloads from our servers, for private FDD Servers
* Mod Management
* Resource pack management
* World management
* Shader pack management
* Multiple MC Accounts
* Instance Exporting/Importing
* Local Servers (For testing)
## Not Planned Features
* Cracked Accounts (Or playing the game without paying for it)
* Linux/MacOs Support. I can't be bothered to deal with cross platform GUI's for now
* Curseforge Support. Requires an API key and I don't wanna deal with that. This isn't meant as a replacement launcher
* NeoForge - For now at least, will be considered once project is mature and adopted
* FTB Support. FTB doesn't like other launchers using their packs, so not happening
---
### Copying
You are free to copy this code to make your own launcher, but, there are some requirements.
* You are not allowed to use the name Wolf Launcher. You need to use your own name
* You are not allowed to use the Wolf Launcher Icons
* You need to provide your own user support
* You cannot use any of our backend systems. This includes, but is not limited to our CDN, Backend API for modpacks hosted on our servers, documentation, logos or artwork.
* You need to give credit to HypherionSA and First Dark Development, and cannot remove our names from the source code.
* If you reuse portions of the code, you need to add a header with the license and credit.
---
### Building from source
** Coming Soon **
---
### Licenses
* Launcher and Code: GPL-3.0
* Launcher Artwork and Assets: All Rights Reserved
* CMLLib: MIT License