Make log window actually work
Fix formatting on log output, so it can be properly displayed in the Console Window
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@@ -1,8 +1,10 @@
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using System;
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using System.Collections.Concurrent;
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using System.Drawing;
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using System.IO;
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using System.Text;
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using System.Windows.Forms;
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using WolfLauncher.gui;
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using WolfLauncher.model;
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/**
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@@ -26,7 +28,7 @@ namespace WolfLauncher.core
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private Timer tmr;
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// Variables for the active Console window if any
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public RichTextBox logWindow { get; set; }
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public ConsoleControl.ConsoleControl logWindow { get; set; }
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public Instance loggingInstance { get; set; }
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public bool canUpdateLog { get; set; }
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@@ -58,14 +60,27 @@ namespace WolfLauncher.core
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while (logQueue.TryDequeue(out string msg))
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{
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sb.AppendLine(msg);
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// Console window is open, so we update the log window
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if (logWindow != null && !logWindow.IsDisposed && canUpdateLog)
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{
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Color clr = Color.White;
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if (msg.ToString().Contains("INFO"))
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clr = Color.Cyan;
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if (msg.ToString().Contains("WARN"))
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clr = Color.Yellow;
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if (msg.ToString().Contains("ERROR"))
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clr = Color.Red;
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logWindow.WriteOutput(msg + Environment.NewLine, clr);
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}
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}
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// Write to log file for persistance
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File.AppendAllText(logFile.FullName, sb.ToString());
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// Console window is open, so we update the log window
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if (logWindow != null && !logWindow.IsDisposed && canUpdateLog)
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logWindow.AppendText(sb.ToString());
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}
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/**
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@@ -126,15 +141,30 @@ namespace WolfLauncher.core
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if (loggingInstance != null && ins != null && ins == loggingInstance)
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{
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// Clear old log from window if any
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logWindow.Clear();
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logWindow.ClearOutput();
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// Check if persisted log exists
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if (!logFile.Exists)
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return;
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// Load log from file into window
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string log = File.ReadAllText(logFile.FullName, Encoding.UTF8);
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logWindow.Text = log;
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string[] log = File.ReadAllLines(logFile.FullName, Encoding.UTF8);
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foreach (var s in log)
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{
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Color clr = Color.White;
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if (s.Contains("INFO"))
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clr = Color.Cyan;
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if (s.Contains("WARN"))
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clr = Color.Yellow;
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if (s.Contains("ERROR"))
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clr = Color.Red;
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logWindow.WriteOutput(s + Environment.NewLine, clr);
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}
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}
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}
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}
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