Splash Screen
Move initial loading logic to splash screen, before the main interface is shown
This commit is contained in:
@@ -31,12 +31,8 @@ namespace WolfLauncher
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private void Form1_LoadAsync(object sender, EventArgs e)
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{
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// Alpha Warning. Will be removed in beta
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MessageBox.Show("This is a very early, usable alpha version. Shit will definitely break or be broken. Don't trust your life with this", "Alpha Warning", MessageBoxButtons.OK, MessageBoxIcon.Information);
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// Load player profile and instances
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loadProfile();
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loadInstances();
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SplashScreen splash = new SplashScreen();
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splash.ShowDialog(this);
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}
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private void listView1_MouseDoubleClick(object sender, MouseEventArgs e)
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@@ -184,7 +180,7 @@ namespace WolfLauncher
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/**
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* Load user profile information from the Mojang API
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**/
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private async void loadProfile()
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public async void loadProfile()
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{
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// Check if any accounts are stored
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if (launcher.accountHandler().AccountManager.GetAccounts().Count > 0)
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54
Properties/Resources.Designer.cs
generated
54
Properties/Resources.Designer.cs
generated
@@ -8,10 +8,10 @@
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace WolfLauncher.Properties
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{
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namespace WolfLauncher.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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@@ -19,53 +19,55 @@ namespace WolfLauncher.Properties
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources
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{
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources()
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{
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager
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{
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get
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{
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if ((resourceMan == null))
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{
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WolfLauncher.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture
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{
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get
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{
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set
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{
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap splash1 {
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get {
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object obj = ResourceManager.GetObject("splash1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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@@ -46,7 +46,7 @@
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Serialization.Formatters.Binary.BinaryFormatter
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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@@ -60,6 +60,7 @@
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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@@ -68,9 +69,10 @@
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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@@ -85,9 +87,10 @@
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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@@ -109,9 +112,13 @@
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="splash1" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\splash1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</root>
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BIN
Resources/splash1.png
Normal file
BIN
Resources/splash1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 84 KiB |
@@ -176,6 +176,12 @@
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<Compile Include="gui\launcher\InstanceWindow.Designer.cs">
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<DependentUpon>InstanceWindow.cs</DependentUpon>
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</Compile>
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<Compile Include="gui\other\SplashScreen.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="gui\other\SplashScreen.Designer.cs">
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<DependentUpon>SplashScreen.cs</DependentUpon>
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</Compile>
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<Compile Include="MainLauncherForm.cs">
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<SubType>Form</SubType>
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</Compile>
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@@ -203,6 +209,9 @@
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<EmbeddedResource Include="gui\launcher\InstanceWindow.resx">
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<DependentUpon>InstanceWindow.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="gui\other\SplashScreen.resx">
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<DependentUpon>SplashScreen.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="MainLauncherForm.resx">
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<DependentUpon>MainLauncherForm.cs</DependentUpon>
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</EmbeddedResource>
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@@ -214,19 +223,20 @@
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<None Include="LICENSE" />
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<None Include="packages.config" />
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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@@ -239,6 +249,7 @@
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</ItemGroup>
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<ItemGroup>
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<Content Include=".gitignore" />
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<None Include="Resources\splash1.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="packages\Microsoft.Web.WebView2.1.0.1823.32\build\Microsoft.Web.WebView2.targets" Condition="Exists('packages\Microsoft.Web.WebView2.1.0.1823.32\build\Microsoft.Web.WebView2.targets')" />
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|
77
gui/other/SplashScreen.Designer.cs
generated
Normal file
77
gui/other/SplashScreen.Designer.cs
generated
Normal file
@@ -0,0 +1,77 @@
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namespace WolfLauncher
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{
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partial class SplashScreen
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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||||
{
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||||
if (disposing && (components != null))
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||||
{
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||||
components.Dispose();
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||||
}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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||||
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||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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||||
private void InitializeComponent()
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||||
{
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this.components = new System.ComponentModel.Container();
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this.closeTimer = new System.Windows.Forms.Timer(this.components);
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this.pictureBox1 = new System.Windows.Forms.PictureBox();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
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this.SuspendLayout();
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//
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// closeTimer
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//
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this.closeTimer.Enabled = true;
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this.closeTimer.Interval = 5000;
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this.closeTimer.Tick += new System.EventHandler(this.closeTimer_Tick);
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//
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// pictureBox1
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//
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this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.pictureBox1.Image = global::WolfLauncher.Properties.Resources.splash1;
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this.pictureBox1.Location = new System.Drawing.Point(0, 0);
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this.pictureBox1.Name = "pictureBox1";
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this.pictureBox1.Size = new System.Drawing.Size(576, 192);
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this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
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||||
this.pictureBox1.TabIndex = 0;
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this.pictureBox1.TabStop = false;
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//
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||||
// SplashScreen
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||||
//
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||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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||||
this.ClientSize = new System.Drawing.Size(576, 192);
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||||
this.Controls.Add(this.pictureBox1);
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||||
this.DoubleBuffered = true;
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
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||||
this.Name = "SplashScreen";
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||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "SplashScreen";
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||||
this.TopMost = true;
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||||
this.Load += new System.EventHandler(this.SplashScreen_Load);
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||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
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||||
this.ResumeLayout(false);
|
||||
|
||||
}
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||||
|
||||
#endregion
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||||
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||||
private System.Windows.Forms.PictureBox pictureBox1;
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||||
private System.Windows.Forms.Timer closeTimer;
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||||
}
|
||||
}
|
31
gui/other/SplashScreen.cs
Normal file
31
gui/other/SplashScreen.cs
Normal file
@@ -0,0 +1,31 @@
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||||
using System;
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||||
using System.Windows.Forms;
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||||
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||||
/**
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* Author: HypherionSA
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||||
* Launcher Splash Screen
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||||
**/
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||||
namespace WolfLauncher
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||||
{
|
||||
public partial class SplashScreen : Form
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||||
{
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||||
public SplashScreen()
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||||
{
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||||
InitializeComponent();
|
||||
}
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||||
|
||||
private void closeTimer_Tick(object sender, EventArgs e)
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||||
{
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||||
// Close splash after 5 seconds
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||||
closeTimer.Enabled = false;
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||||
this.Close();
|
||||
}
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||||
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||||
private void SplashScreen_Load(object sender, EventArgs e)
|
||||
{
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||||
// Load player profile and instances
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||||
MainLauncherForm.INSTANCE.loadProfile();
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||||
MainLauncherForm.INSTANCE.loadInstances();
|
||||
}
|
||||
}
|
||||
}
|
123
gui/other/SplashScreen.resx
Normal file
123
gui/other/SplashScreen.resx
Normal file
@@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="closeTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
Reference in New Issue
Block a user